Login or register. (You can now login/register with your social networks.)

4 Votes


Hits: 2118
Comments: 5
Ideas: 0
Rating: 3.375
Condition: Normal
ID: 4459


October 18, 2007, 1:28 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


Print Friendly and PDF

Dungeon Anemone


A writhing mass of red tentacles

Full Description
The Dungeon anemone is a surprisingly common creature, generally reaching a mass of 100 kg to 125 kg and growing tentacles as long as three meters, though 2 meters is the norm. The creature more resembles a strangely colored plant, but is in fact an animal that was once related to undersea anemonies.

Additional Information
Dungeon anemonies have existed almost as long as dungeons have, as the dark climate and enclosed ecosystem works will with their biology. the Anemone lives in the dark places and the pits of a dungeon where it excretes large amounts of Dungeon Acid that it uses to help snare and dissolve prey into protien lumps small and easy enough for it’s primitive digestive system.

Many black magi have cultivated dungeon anemonies to both help keep their dungeons clean as well as providing ample supplies of acid to fill acid traps and to use in alchemical experiments. As long as an anemonie has access to water and protein, it will constantly produce a steady supply of it’s acidic secretion.

Dungeon anemonies, despite their acidic coating and long reaching tentacles are among the least menacing of dungeon foes. If something approached one, the anemonie will retreat into it’s stump like core and hide, waiting for the acid to weaken and kill the interloper.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
October 18, 2007, 16:06
So it must be hard to approach one due to the acid.
Voted valadaar
October 18, 2007, 18:48
Unless the acid kills instantly or glues the opponent, how does it actually catch anything?
September 11, 2008, 5:20
My guess is it feeds off of the dead/dying victims, preferring to feed off of not hostile targets.
Voted Murometz
October 19, 2007, 14:18
wow, this would be quite fascinating if you went into a bit more detail, imho. We loves the ecology angle here, preciouss.

I very much like the idea behind the creature. No reason a sea anemone ancestor couldnt have adapted to underground environments. But also, what val said.
Voted Silveressa
September 11, 2008, 5:34
Interesting piece of the over all dungeon ecology, nice for fleshing out the mechanics behind "dungeon life" for gms and players alike,

Link Backs


Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.