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NPCs
Minor
Criminal/Espionage
1.75
4 Votes

-1xp


Hits: 5532
Comments: 4
Ideas: 0
Rating: 1.75
Condition: Normal
ID: 914

Submitted:

Updated:
January 15, 2006, 12:37 pm

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Dro'Hizzir

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A shadow warrior and defender of Pulca.  Keeper of the key to the underground.  Warrior of his great ancestors of Dro’Hizzir.

Special Equipment:

He wears a magical chain mail of Pulca (family heirloom).  Is equipped with a normal short Elven bow and quiver.  Also carries the Sword of Defenders.  Carries a key around neck on small chain under his armour usually (unlocks his vault :secret passage to the underground of Pulca:).

Appearance:

He stands well over any Elf in the city of Pulca with his height of about 6’7.  He weighs approx. 230 w/o armour on.  He has black hair red eyes.  He is of Dark Elven kind but his family swore to protect Pulca for their time.  The only clothing he wears is his under garments and a long black cape that extends to the ground.  Easily picked out of crowd at Pulca.

Background:

A descendent of ancestorial Dro’hizzir who once swore to protect Pulca with his life.  The history is passed down upon him and responsibility as well.  He is the son and heir, he is just deeply changed.  The secrets that he does hold though have made him crazy and driven him insane.  He does not show his emotions very much but, his outward apperance was affected by this.  He has had no friend or companion in his life.  This caused him to live a noble, silent, caretaking life.  Shadow warriors are basically the elite Elven warriors that were well known for their stealth ability to not be seen or heard in the ‘Shadow Wars’ these are just wars between elves and chaos that were repeatedly happened in a short period of about 5 years.  Dro’Hizzir is just basically a descendet of his family that once fought in those wars.

Roleplaying Notes:

Chain Mail of Pulca:  Light Elven made and give a nice armour save and magical armour save.  (differ this depending upon what armour saving you play with)
Short bow: Normal
Sword of Defenders:  Extra reroll armour saves,  also has anger (whenever wielder is struck by an enemy he will get an extra attack next turn) on a dice roll depending again upon how you play.



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Comments ( 4 )
Commenters gain extra XP from Author votes.

Chi Chio
October 5, 2003, 21:00
0xp
I like it.

It's nice that you have other things to go along with it.
Voted valadaar
January 29, 2007, 7:26
0xp
An idea which has had a lot of treatments. This one needs a fair bit of work.

All he wears is his undergarments and cape? No wonder he stands out in a crowd :)
Voted Ted
May 1, 2011, 8:04
0xp

Time hasn't been kind to this submission...

Voted Moonlake
June 2, 2013, 6:39
0xp
This is less than a 2 because I don't think it makes sense to have an insane character that can be devoted to a care-taking responsibility at the same time unless said role was just about manually cutting down ppl but then that's really stretching the normal definition of care-taking.
*Commented on for the Commenting Challenge

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Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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