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December 31, 1969, 6:00 pm

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Dark Lands: Prison of Death


Dark Lands is a dark magical prison/labrynth created by a long dead Dark Mage.  His secrets were kept alive by his followers and they sold enchanted artifacts to those with enough riches to purchase them.  These artifacts contain the power to spellcast the target into the deadly prison where it’s victims worst nightmares are manifested into reality.  Read more in the full version!

Throughout the years, stories of the Dark Lands have been told in many different ways. Some stories were told by campfire to scare friends with tales of evil. Bards sang countless tales throughout the lands in every tavern. Some stories were told by parents to wayward children to scare them into behaving. To most the Dark Lands were nothing more than a myth…a morbid fairy tale. Nothing could be further from the truth. For in truth, the Dark Lands did exsist. Though it only exists to those who dabble in the dark arts or have riches enough to afford to pay for a mark to be inprisoned. Thousands of years ago a powerful arch mage created a prison which existed between worlds. For the right price he would spellcast a target into the prison. Though labeled a prison, it was not just a prison. It was a magical labrynth built in catacombs of darkstone; a rare mined ore that was inbued with dark magic. The dark mage used his foul magic to shape the darkstone mine into his prison and called forth an ancient demon’s spirit to act as a sentinent prison warden. The prison was designed to manifest it’s inhabitant’s worst fears into solid form. It would continue to do so until the prisoners were dead. Once dead, these nightmare creations did not perish along with their creators, but lived on in the haunted catacombs and halls of the prison to hunt another day. Of course, the dark mage was not without humor or a sense of twisted sportsmanship. So, when forging the Dark Lands he did leave one portal of escape. A prize that none had attained in thousands of years. Finally, with the death of the dark mage, the secrets of the prison’s creation were all but lost. Unknown to many, some of his followers were able to decipher scrolls illustrating the means to teleport prisoners into the prison. Such spells were placed in rings, scrolls and other enchanted items. These item were then sold to the richest customers to use as they felt the need. Suttle traps to ensnare a most hated rival or enemy. So, if you find yourself waking up in a dark catacomb with a smoky mist clinging to your body, don’t be confused! You are in fact, trapped and in extreme peril! Either except your doom and die, or set out on a futile campaign and try to claim your freedom from the Dark Lands. Somewhere out there a means of escape awaits you. And with it a chance at revenge on those who imprisoned you to die. It will take true champions to conquer the prison of death. Welcome to Dark Lands, enjoy your stay!

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Comments ( 2 )
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June 4, 2004, 19:16
The first RP I ever joined when coming to this site. And it probably still started as my favourite :)
Voted MoonHunter
May 31, 2007, 12:20
Okay. A good idea that is a little hard to read.

Should we edit the categories of this submission to be a dungeon?

Should it be attached to the Prison's submission?

Anyone else have opinions?

Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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