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ID: 757
Hits: 3275
Comments: 2
Ideas: 0
Rating: 3.6429
Condition: Normal
Submitted:
June 4, 2004, 12:04 pm
Updated:
December 31, 1969, 7:00 pm


HoH not available due to level or sub is not 10 days old
Dark Lands: Prison of Death
By: The_Warlock

Dark Lands is a dark magical prison/labrynth created by a long dead Dark Mage.  His secrets were kept alive by his followers and they sold enchanted artifacts to those with enough riches to purchase them.  These artifacts contain the power to spellcast the target into the deadly prison where it’s victims worst nightmares are manifested into reality.  Read more in the full version!

Throughout the years, stories of the Dark Lands have been told in many different ways. Some stories were told by campfire to scare friends with tales of evil. Bards sang countless tales throughout the lands in every tavern. Some stories were told by parents to wayward children to scare them into behaving. To most the Dark Lands were nothing more than a myth…a morbid fairy tale. Nothing could be further from the truth. For in truth, the Dark Lands did exsist. Though it only exists to those who dabble in the dark arts or have riches enough to afford to pay for a mark to be inprisoned. Thousands of years ago a powerful arch mage created a prison which existed between worlds. For the right price he would spellcast a target into the prison. Though labeled a prison, it was not just a prison. It was a magical labrynth built in catacombs of darkstone; a rare mined ore that was inbued with dark magic. The dark mage used his foul magic to shape the darkstone mine into his prison and called forth an ancient demon’s spirit to act as a sentinent prison warden. The prison was designed to manifest it’s inhabitant’s worst fears into solid form. It would continue to do so until the prisoners were dead. Once dead, these nightmare creations did not perish along with their creators, but lived on in the haunted catacombs and halls of the prison to hunt another day. Of course, the dark mage was not without humor or a sense of twisted sportsmanship. So, when forging the Dark Lands he did leave one portal of escape. A prize that none had attained in thousands of years. Finally, with the death of the dark mage, the secrets of the prison’s creation were all but lost. Unknown to many, some of his followers were able to decipher scrolls illustrating the means to teleport prisoners into the prison. Such spells were placed in rings, scrolls and other enchanted items. These item were then sold to the richest customers to use as they felt the need. Suttle traps to ensnare a most hated rival or enemy. So, if you find yourself waking up in a dark catacomb with a smoky mist clinging to your body, don’t be confused! You are in fact, trapped and in extreme peril! Either except your doom and die, or set out on a futile campaign and try to claim your freedom from the Dark Lands. Somewhere out there a means of escape awaits you. And with it a chance at revenge on those who imprisoned you to die. It will take true champions to conquer the prison of death. Welcome to Dark Lands, enjoy your stay!



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Comments ( 2 )
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Shadoweagle
2004-06-04 07:16 PM
0xp
The first RP I ever joined when coming to this site. And it probably still started as my favourite :)
5/5
Voted MoonHunter
2007-05-31 12:20 PM
0xp
Okay. A good idea that is a little hard to read.

Should we edit the categories of this submission to be a dungeon?

Should it be attached to the Prison's submission?

Anyone else have opinions?

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Mages/ wizards and such use cards (playing cards or tarot cards) as training tools. The patterns created by certain layouts of cards are mnemonic devices to teach key elemental associations and paths. With such interesting names as the Tree of Life, Phoenix's tail, Rythm of Heart, and Balance of the sphere, there pattern represent the matrices used by magic users to focus and present power. Spell processes can be represented by a sequence of cards. So mages will often be seen handing around hands of cards. Wizards will have a deck of cards with them. Since cards were used to train wizards in legerdemain, Since they have cards with them, they frequently know how to use them. Guild magic users often have a knack for fancy shuffles, palming cards, and a variety of card tricks and games.
By: MoonHunter | UpVote

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