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Forest/ Jungle
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Comments: 11
Ideas: 0
Rating: 4
Condition: Normal
ID: 1745


November 7, 2007, 10:38 am

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Cheka Man

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Corpse Flower


Deep in the Ankorillian jungles grows the Corpse Flower. A dreaded plant that can entangle and poison you silently.
Hours later your companions notice your absence,
turn and search for you.
As they backtrack they unknowingly pass your last resting place.
A rather smelly, orange plant.

Full Description

The jungle seems a tangle of vines and stalks and leaves. The only way you move through the impenetrable wall of green is with a machete. Hacking with the knife, you can slowly make some progress, but the work is exhausting. Finally, you seem to be reaching the jungle’s edge. Only a few heavy vines block your way.

You swing your machete and it strikes the three-inch-thick vine, slicing it neatly in two. Suddenly the jungle around you comes alive. The vines in the nearby trees start moving. You step back, but it’s too late. One wraps around your ankle. You raise your knife to cut through it, but before you can swing, another vine twists around your arm, stopping it. A third vine, as thick as a fire hose, curls around your waist and you are knocked off your feet. It drags you into the thick underbrush. Suddenly the jungle parts up ahead and you see an orange pod as tall as a man. It opens and you are thrust into its dark interior. You find yourself waist deep in a sticky liquid that burns your skin. As the leaves close up behind you, trapping you, your fellow adventurers voices can be heard…

When it blooms, the Corpse Flower can reach at height over nine feet in height and smells like a mixture of rotting flesh and excrement. And that is exactly what it is, it can take up to three weeks to fully digest a mature human being. The pungent odor also attracts bees which are trapped in the flower until they are covered with pollen. Then they are released to fertilize other plants.

A blooming Corpse flower’s "flower" (it is technically a leaf or spathe) can be three feet across. It can move slowly around, to slow to catch up with a prey that has already noticed it. But slow enough to avoid being discovered. It is found in deep woods with heavy underbrush. The main body of the plant is orange and about the size of a man, this is where the mouth used for meat eating is located. It has ten vines which it can use to catch it’s prey. These vines have small poisonous needles. The vines can also knock out or strangle opponents. There are no teeth in the plants main body, but hundreds of small needles with poison. There is also much liquid inside the pod used to both intoxicate and digest the victims.

Additional Information

*It is notoriously difficult to kill one of these plants. The only way to permanently kill one is to set it on fire. If slashed and damaged greatly the Corpse flower may retreat into the underbrush again.

*It’s name, Corpse Flower is a direct translation from the natives language;Pla-Liki. Amongst the Island inhabitants it is quite legendary. They usually avoid the places where it grows. But when someone is eaten by the flower; It’s considered a gift from the pagan Ankorill gods. They believe that the spirit of the consumed man becomes one with the forest and lives forever.

*The corpse flower could easily be used in any jungle with some minor modifications by the Game Master.

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Comments ( 11 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
November 23, 2005, 8:13
A truely nasty and deadly plant.
Voted Zylithan
November 24, 2005, 10:25
A very good post. I like the writing style. By telling a story you make it more interesting to read, and it describes the behavior very well (by showing not telling). Bravo sir.
Voted Ancient Gamer
January 30, 2006, 4:29
Only voted
Voted Murometz
February 20, 2006, 18:11
It sure beats the "Giant Sundew" plant I was going to use in an upcoming game.

Plus, what Zylithan said!
Michael Jotne Slayer
November 1, 2007, 6:40
Updated: Used block quote on the introduction.
Voted valadaar
November 6, 2007, 11:07
An excellent, nasty plant. There are a few typos which could be straightened out -
"They usually avoid the deep groves where it grows, but if someone is taken by it. It is thought of "

This sounds like it should be one sentence with a comma in place of the period.

That said, I do quite like it!
Michael Jotne Slayer
November 6, 2007, 11:39
thank you for commenting, I think I managed to iron out the strange sentence.
November 6, 2007, 11:58
apart from the It's is capitalized :)
Michael Jotne Slayer
November 7, 2007, 8:50
"Argh, thou hast too keen an eyesight ye seer of errors." :D
April 17, 2011, 12:10
stupid double post...
Voted Mourngrymn
April 17, 2011, 12:10

Creepy... very lurker in the dark feel. One question however. What happens to all he non-organic material that the humanoid entree is wearing? Such as metal armor, weapons, and other tidbits commonly found on an unknowing adventurer?

The way it stalks its' prey makes it seem as if the absorbing of its human meal, seems to gain intelligence, or perhaps not. Just seems it would be interesting if it were to get smarter the more humanoid creatures it ate. Or perhaps less intelligent if it ate the wrong creature perhaps.


Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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