Domestic/ Craft
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Comments: 6
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Condition: Normal
ID: 5812


June 2, 2009, 9:24 pm

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"Attention, Flesh-beings! The time is now Sun-High-point-five, towards dark, 180 Units Past. Curfew in 30 Units. You are welcome."

The Master Timepiece of Govenheim

Clock-Man is the town of Govenheim's Timekeeper, a COG (Creation of Generated Sentience) that performs as the town's main means of telling time. His body is formed mostly of wood, designed to look similar to his ancestor, the Cuckoo Clock, but he is much larger, mobile, and capable of limited thinking. He can often be found patrolling a set path through the streets of Govenheim.

His method of timekeeping is a little quirky and hard for newcomers to understand at times; he uses the term Units to indicate how many minutes past one of his Key Times it is. He uses Moon-High as 12pm, Moon-High-point-Five as 6am, Sun-High as 12am (Noon), and Sun-High-point-Five as 6pm, then follows with however many Units (minutes) past that it is. He shuts down to recharge for a hour (60 Units) at Sun-High-point-five, 210 Units past (9:30pm) which is Govenheim's curfew time for children. When he awakes he will urge any children he sees to return home, in a friendly mannor, and will never use force for anything,

Often referring to most of the population of Govenheim as "Flesh-Bags," "Skin-Piles," or simply "Mortals" is not meant as an insult, he considers it a clever observation. Sometimes he even tosses in mild insults when asked what time it is, Eg: "Hey, Clock-Man, what time is it?" someone might ask. His responce might be something along the lines of "Greetings, Muscle-Bound, the time is Sun-High, 2 Units past, which should be obvious even to you."

Origin of the Clock-Man

Clock-Man is the creation of Mistress Sesame, one of Govenheim's most notorious tinkerers, and avid recreational clock maker. She was presented with a reward as Teach of the Year at one to Govenheim's Tech-Academies and wanted to give something more back to the community she taught so much to. So she crafted this 6-foot-tall, clock-chested, wood and iron machine to patrol the streets and politely enforce curfews. Over time, he has developed a friendship with the locals and now they couldnt imagine life without him. Some of the children curse him for his persistance that they do not break curfew, other view him as a big wooden parental figure which they enjoy listening to.


Plot Hooks

Clock-Man, where are you? - Clock-Man has gone missing during the night! Is he stuck in a ditch? Was he kidnapped as a teenager's prank? Or something more sinister?

Clock-Man, on a rampage! - Clock-Man witnessed a murder in a bad part of Govenheim, he has never before seen his human masters do anything as horrible as to destory life and has gone crazy. He has taken it upon himself to attempt to subdue everyone he meets, with his large metal-covered fists. Who is going to stop this rampaging clock?

Clock-Man, Time to move on! - Clock-Man has reached the limits of his clock (much like Y2K), and has stopped telling time (or something more sinister). Now he longs for someone to fix him, but doesnt know what is wrong.



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Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted Moonlake
June 1, 2009, 21:15
Short and sweet as always. The plot hooks are quite nice.
A few typos:
2nd line- "performs" spelled w/o the r;
1st sentence of 3rd paragraph a bit off in phrasing
Origin paragraph 2nd last line- others view "him"
All the apostraphes are gone
Voted Cheka Man
June 2, 2009, 10:00
I like him. A cute carecter.
Voted valadaar
June 2, 2009, 20:21
A neat little quirk you could add to any small village to spice it up. I like it.

Another spelling error slipped the net:
recharge for ah hour (60 Units)
Voted manfred
June 3, 2009, 17:33
What a great guy! Short and sweet.
Voted Fallen Angel
July 5, 2009, 17:40
Only voted
Voted sverigesson
September 28, 2009, 23:33
I love this. One issue--this keeps reminding me of a cross between HK-47 from Star Wars: KOTOR and Andy from the Dark Tower. In other words, I can't help but think of him as harmless on the outside, but harboring a sinister purpose below the surface. Fortunately for you, this makes me like his potential even more. Plus, the system of telling time is just too good to pass up.


Random Idea Seed View All Idea Seeds

Castoria, Land of Shattered Stars

       By: Veretrix

Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.

By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.

Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).

To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.

To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.

When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.

What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.

Ideas  ( Locations ) | August 4, 2015 | View | UpVote 4xp

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