Rooms/ Halls
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Comments: 8
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Rating: 3.9167
Condition: Normal
ID: 6657


February 2, 2015, 5:26 pm

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Castle Kaukenn


Stronghold made for the liche Haukagaron. He was betrayed at the last and Castle Kaukenn was pulled into the Abyssal realms.


Haukagaron was a human noble with a minor title and a large villa outside the city of Trakkan. Haukagaron became intrigued with magic at an early age. Rich enough to never have to work yet driven by curiosity about the nature of the world, he quickly turned to a study of magic. Flashy tricks and exploding fireballs held no interest for him. Haukagaron wanted to understand things. The true nature of reality, what makes up “life”, the source of magic; all these things appealed to him, drove him to greater efforts. His personal laboratory quickly filled with arcane tomes, strange-smelling concoctions, and pieces of dissected animals.

He quickly realized that a single human lifespan would be only long enough to give him the slightest taste of the knowledge he could eventually wrest from the womb of the cosmos. With his coldly analytical mind, he weighed the options. Magic could extend his life by a hundred years or so, but even that wouldn’t be enough. Vampirism could work, but he had no guarantees of becoming one, or even of finding a master who wouldn’t simply make a thrall of him. Plus it would make him vulnerable to substances that he might need to study. As a liche, the only downside would be the slow decay of his flesh. Yet that was a small price to pay for knowledge. Lichedom seemed the best option.

The transformation was successfully performed in secret. A second problem existed, however. In order to stay where he was, Haukagaron would need to hide his body’s decay and explain his unnatural lifespan. He opted to leave, kidnapping the famed architect Paravella and running to a hidden valley high in the mountains to the west of the city. Paravella, with a workforce of ogres and Haukagaron’s magic, built a powerful citadel called Castle Kaukenn. Paravella tricked Haukagaron, however. Upon the stronghold’s completion, it was pulled into the Abyssal realms, carrying Haukagaron along with it. Both castle and liche remain there still.


The Abyssal realm is cloaked in constant darkness. It is a land of twisted, black trees bare of leaf and bud; of muddy, sucking ground that impedes movement; of cold fog alternating with relentless rain. A bone-white moon hangs in the sky, giving off the palest of illumination through the rare break in the clouds and making all it touches look sickly. It is a land of misery, of cold and dark and damp that never goes away, of the souls of the dead wandering without memory or purpose amidst the flickering of witch lights. The grunts and cries of unknown creatures echo through the semi-darkness. If there is a god in this realm, Haukagaron has not met him. Perhaps a liche registers no more here than any of the other dead.

Castle Kaukenn itself is wrapped in dried-up brambles and tree limbs, as though these plants grew around the walls and then withered into husks.


From the outside, the castle appears to be made of white-veined black marble. In the old forest that Kaukenn was originally built under, such a pattern acted as simple camouflage among the sun-dappled shadows thrown by towering trees. Each marble block holds an enchantment subtly enhancing that effect, causing the veins to undulate slowly in a breeze or the colors to darken or lighten to match the ambient light. Seen from a distance, Kaukenn looks no larger than a simple forest cottage, making it even more difficult to spot. It is only when standing before the gate that its size becomes apparent, and a chill touches all but the most hardened soul.

For a castle, Kaukenn is not large. It holds little more than the basic necessities plus a few laboratories, libraries, and an above-ground dungeon for holding living subjects for Haukagaron’s experiments.

Unlike a normal stronghold, Castle Kaukenn needs little support. Haukagaron does not eat and his servants are all either undead or conjured and thus require no sustenance. With little need for traffic, the castle is able to have much stronger defences. Every inch of the outer wall is ensorceled with protective magics and the single gate is heavy and ponderously slow to open. The entire structure is roofed over in the same marble as the walls. There are no windows, not even slits for arrows.

The interior was intended to be purely functional, though Paravella managed to supply an aesthetic unnoticed by Haukagaron. Any visiting mortal would find the place brimming with inhuman menace. Doors are shaped to resemble skulls, table legs look like ogre-sized femurs, demon forms are etched into the walls. Sound is both muffled and mutated, so that footfalls seem silent nearby while simultaneously echoing hollowly through the hallways.

Haukagaron’s laboratories contain many items of power and his libraries are quite extensive. Many a mage or alchemist can only dream of the treasures found therein.


While seemingly simple in layout, spells have been placed throughout to confuse the unwary. Without prior knowledge of how these spells work, anyone wandering the castle will find themselves hopelessly lost among twisting passageways and will believe it to be much larger than it actually is.

A number of undead stand ready to do Haukagaron’s bidding and will actively guard against any intruders.

Haukageron is also fond of summoning elementals and binding them to do simple tasks, such as small fire elementals bound into iron sconces to act as torches while water and air elementals are forced to keep the place tidy. Earth elementals often carry heavy items like mute servants. These elementals chafe against such servitude and will lash out at anyone if able to do so, though Haukagaron’s magic prevents them from harming him directly.

Magical traps have been placed randomly about the stronghold. Haukagaron is immune to many and avoids the others with practiced ease. For example, some of the items radiating strong magic in the laboratories are set with strong curses that release with a simple touch. The same is true of some of the books in the libraries.

Plot Hooks

  • The adventurers stumble upon the same portal which sucked Castle Kaukenn into the Abyssal Realms and are now stuck there. They must find a way back without first being taken as subjects for Haukagaron’s experiments or becoming lost in the Abyss.
  • Either Paravella or an associate (if this is after her death) seek the recovery of Kaukenn for sentimental reasons, without Haukagaron. This requires intentionally journeying to the Abyssal realms, defeating Haukagaron, and transporting the entire stronghold back to the mortal realm. The reward offered is quite substantial.

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Comments ( 8 )
Commenters gain extra XP from Author votes.

Voted montreve
March 5, 2012, 16:19

An interesting story and location, but just based on location it would be difficult to put into many games, but I suppose that was probably Paravella's intentions.

Voted Strolen
March 6, 2012, 13:28

Honestly, Haukagaron was my favorite part of this. I would have been willing to learn much more about him! I feel similar about the difficulty of the location but it is easy enough to pull out of the abyss and use it as is in some other random location. Enjoyable location. Would be willing to visit but wouldn't spend the night.

March 10, 2012, 18:40


I echo Strolen in saying I like Haukagaron the most out of it and learn little to almost nothing about him, which is fine because it is about the castle not him. But the castle seems to bland. Nothing about it jumps out at me. Ok, so this noble becomes a lich, you've mentioned it now so tell me how? Sure the marble it is made from is cool, the elemental torches are really niffty (I wil luse that) but nothing screams at me that it is outrageous. Its like there are at least three to four subs linked together and all are incomplete.
Im not saying it isnt a good sub but I would have described how the castle was pulled down into the abyss. I think that is an intergal part of the castle itself. Which sounds like if fleshed out it could make it into a different form of Hell or whatever that sub was.
I would have described how the castle is now affected by the abyss, how has it changed, has it affected the surrounding creatures any? You said, "If there is a god in this realm, Haukagaron has not met him. Perhaps a liche registers no more here than any of the other dead." Perhaps make it to where the denziens see Haukagaron as a deity and they flock to the castle.
March 31, 2012, 10:39
I've been mulling your comment over and perhaps this would be better split out into different subs (Haukagaron, Abyssal Realms, and Kaukenn.) This was supposed to be about the castle but I got lost in the peripheral details. Time to put it "in work."

Thanks for the thought-provoking feedback.
Voted Murometz
March 10, 2012, 19:20

In the old forest that Kaukenn was originally built under, such a pattern acted as simple camouflage among the sun-dappled shadows thrown by towering trees. Each marble block holds an enchantment subtly enhancing that effect, causing the veins to undulate slowly in a breeze or the colors to darken or lighten to match the ambient light.

A deceptively simple yet evocative detail!

February 2, 2015, 17:26
Update: Ok, this has been sitting unmodified in my in-work for nearly 3 years. As much as I'd like to turn it into what it *could* be, I think I need to let it go and get to work on other things.
Voted Aramax
February 4, 2015, 13:07
Nice little sub! great back story.,love what you have on the castle. Scores well on utility and back story. 4/5
Voted Ancient Gamer
February 11, 2015, 5:07
For me this was a nice location. I particularly liked the story itself: How Haukagaron needed to become immortal for his studies, and how Paravella exiled Haukagaron as well as his Kaukenn Castle to the Abyssal Realms.

I disagree with the previous comment that it would be hard to use in other settings. Hells are so generic, that the location makes it much easier to add to any setting.

The only thing I found not to my liking was how Paravella's magic made doors seem like skulls, etc, to mortals. Too garish for me, as I like simpler effects, but that is easily changed.

Voted valadaar
February 12, 2015, 9:01
A very interesting location - I like castles pitched into the Abyss.

Link Backs


Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

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