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Comments: 6
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Rating: 3.5714
Condition: Normal
ID: 400

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Updated:
December 31, 2006, 2:58 pm

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Cheka Man

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Caps of Judgement

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A pair of soft velvet skull caps which promote the virtues of rationality, logic and good judgement.

A century ago, in the war-torn provinces and city-states which comprise the Southern Plains, a particularly bitter feud erupted between neighbouring cities.  Following a vicious series of engagements along the border, the mage Harshak brought the two feuding monarchs together on neutral territory.  For two days they argued furiously, until it became clear that irrational fears and boiling resentment made any peaceful resolution impossible.

Using every ounce of his diplomatic skill, Harshak bound the two rulers to keep the peace for a period of one week.  At the end of that time, they would meet again, and either a peace would be brokered, or Harshak would leave them to their carnage.

Harshak spent the week crafting the Caps of Judgement, a pair of velvet skull-caps which were imbued with much of his own wisdom and perception.  At the end of the time, the two kings met once more, and Harshak beseeched them to put on the caps.  They did so, and their thoughts became immediately clear and dispassionate.  Stunned by the effect, they talked quietly for an hour, then announced to their armies that the war was over, the minor disagreement had been settled, and the two kingdoms were now joined in an alliance.

The war over, the rulers thanked Harshak and returned to their kingdoms.  Harshak, exhausted and weakened by the effort of creating the caps, locked them in an iron casket, knowing that, in that unstable area, their wisdom would be called upon again.

There is a tragic postscript to the story of the caps.  Less than a year later, having exhausted himself so utterly in the creation of the caps, Harshak slipped into a delerium and, after a long and painful illness, died.

Magical Properties:

There are two identical caps, made of midnight blue velvet and embroidered with silver thread.  Though they were originally a pair, they have been seperated in the years since Harshak’s death.

When worn, they bring the wearer to a state of perfect calm, magically enhancing the wisdom, logic and perception of the affected mind.  At the same time, they completely suppress all emotion, enabling the wearer to view a situation with complete objectivity.  So much of Harshak’s spirit was poured into the caps, however, that anyone who wears them is also filled with the mage’s distaste for violence, becoming incapable of taking any aggressive action while the cap is in place.

The caps can also have an unfortunate result.  It is said that, a decade after Harshak passed on, one of the caps fell into the hands of a minor noble who was under siege by a powerful rival.  In an effort to discover a strategy that would lead him to victory, the noble put on the cap.  In a moment of absolute clarity, he realised that the situation was hopeless, and, bereft of the valour, bravery and stubborness that had carried him thus far, he ordered the surrender.

Logic may only carry one so far.  At times, the “right” course of action is a wonderful, heroic folly.



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Comments ( 6 )
Commenters gain extra XP from Author votes.

Strolen
December 16, 2003, 18:16
0xp
Dang StrangeLands, I am on the edge of my seat for every submission of yours.

We could start labeling possibilities but it would be endless.

WOW!

Brain explodes!
CaptainPenguin
December 16, 2003, 18:18
0xp
Wow.
Step into our forums, StrangeLands.
We welcome your input!
Magus
December 16, 2003, 18:29
0xp
A good and unique idea. I have one question for you personally though. Why must youre items come in pairs.
manfred
December 17, 2003, 6:42
0xp
Why not?

There are even more possibilities when two work together to one purpose.

Great submission, again.
Voted Murometz
March 7, 2014, 11:04
0xp
Short and sweet (and great!) and full of possibilities. Love the end note on the minor noble surrendering in a moment of "clarity". Well done.
Voted valadaar
September 29, 2015, 12:49
0xp
Quite good. Like the moral.


Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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