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Submitted:
August 28, 2007, 11:39 pm
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January 3, 2012, 9:02 am





 
CM's Submission Ideas
By: Chaosmark

A listing of random ideas that may or may not turn into submissions at some point.

This submission isn’t a submission. It is simply the easiest method of keeping track of submission ideas that I can come up with. Ideas will be added as they come, and removed as they are created.

 

 

Ideas


Chronomancy
~The Lord and Lady Timekeepers, L’oliver and N’carissa
~~Gate of Time - the only true way to time travel (e.g. to exit the timeline and re-enter at some other point)
~Jessika - insane, pissed off Timekeeper

~Timekeepers - race of naga-ish beings created to keep the flow of time moving smoothly and prevent problems with the Ultimate Plan. L’ruhk was afraid of their power, and imprisoned all of them except for L’oliver and N’carissa within a prison within the Nothing Beyond Creation, and thus preventing them from utilizing Chronomancy to escape.

Have natural control over time, and are ever-living, though not immortal. Forbidden to use their powers to benefit any timekeeper, including themselves, as well as using it to cause direct harm to a person (indirect damage is allowed, so long as chronomancy is not used to kill someone). Can ‘suicide’ when they feel they have finished their work, vanishing from existance.

All of them vanished from their void prison, one by one, unable to stand the eternal torment of nothingness, save one: Jessika. Her mind was eventually so bent on revenge and rage that she refuses to vanish herself, waiting instead for the chance to escape her prison and wreak havoc on L’ruhk, and his handiwork.

~Prophecy is an application of chronomancy, albeit an involuntary one

~Chronomancy (time magic) aside from time-travel is possible, but dangerous and hard. The effect is very much based on the tier of kren used, and nothing below the Ka tier has an effect.

Ka - affect at most three seconds of time. Enough time to slow down an attack, giving you just enough time to dodge that arrow aimed right at your heart.

Si - perhaps 6-10 seconds of time changing, enough to give warning about the search party coming through the doorway, or warn the party about an ambush.

Tu - A full minute’s worth of time-change. Can affect living creatures at this level, excluding humans. Freeze the tortoise in that ancient parable, giving the hare the chance to make up for his nap-lost time, etc.

Mu - Can affect people now, up to 10 minutes worth of time-manipulation.

Cen - Can do almost anything short of time travel itself, with a capacity of time changing equal to approximately an hour. An hour of time is quite the change, allowing a chronomancer the time to escape his pursuers and/or send them on a wild goose chase.

Time travel is a touchy and difficult subject. Defined very specifically, it means removing yourself from the timeline and placing yourself within it at a different point, skipping the intervening space. This is different from ‘time freezing’ someone, because they are still within the timeline, and merely unchangable from how they were at the moment of freezing.

This is perhaps the simplest example of chronomancy (time freezing), and thus why actually practicing it (and holding the concept of the effect you wish within your mind, even for a split second) is restricted to a very small minority.


Spell/Miracle - The Web of Light
Weapon - Shockfist
S/M - Redemption’s Flame

Mage Item - Enchanted marbles. A decent alternative to hauling around scrolls, though the size-to-spell power ratio is always an issue. Perhaps the same principles hold for larger orbs and thus larger spells can be enchanted?


Found in a coffin: "A ‘kill-list’, taken to the grave by whoever now occupies this grave. There are twelve names in all. Each one with a brief description of why that person was marked for death by the deceased." ~Murometz

A culture where ‘getting even’ is required. If you don’t "return the favor," bad things will happen to you until you do. Considered to be the will of the universe. However, if you kill someone, you then become obligated to get even for them, since you’ve prevented them from doing so.

 


Super zombies. Blurring speed, horrific strength, intelligent. Work in packs/swarms. Rise up for up to a week at a time, then go dormant for a while.

 


 

The Hanging Well - Anyone who looks in it is cursed to hang themself. Delayed onset, possible escape.

 


Setting based on this: http://wondersmith.com/scifi/star.htm

 


The Binders: A race of creatures that get their highest pleasure from promises, both the giving and the enforcing.


The Sandman - A killer who only murders people in their sleep, but never harms a child.


Creatures that evolved in the intense grav-waves of a black hole cluster.


A floating continent of immortal magic users. Originally an entire country that fled from the ground due to the land being devastated from The Mage Wars. Have almost completely stagnated culturally and scientifically, completely indifferent about the lower world, since they assume it's still devastated and unihabitable. Extremely insular and elitist.

3 different ways of encountering it: Past/Present/Future

Past: Interacting with the country during/immediately after The Mage Wars. Just prior to and/or just after The Raising.

Present: Interacting with the stagnated city and it's inhabitants. PCs are considered 'Groundborn' and will be condescended to in an extreme fashion, as any advanced group does to another group they consider inferior. An alternate method of meeting, such as PCs in an airship exploring the skies, would likely be much more cataclysmic to the stagnant culture.

Future: The continent still drifts through the skies, but the entire country is dead. All that's left is the ruins of their once-great cities and homes.


Location where the people are drained, constantly tired and moving about like automatons. Source: a soul-draining device created by a mind-mage, so that he could take over the town easier.


 



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Comments ( 1 )
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Aramax

2008-06-04 07:01 PM
Link: [4250#65713|text]
0xp
Always liked Time magic, I have a bunch of them but they are very D&D

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