Login or register. (You can now login/register with your social networks.)

Public Draft
0 Votes


Hits: 1001
Comments: 0
Ideas: 0
Rating: 0
Condition: In Work (public)
ID: 3536


February 8, 2007, 6:52 am

Vote Hall of Honour
Author Status


Print Friendly and PDF

Boots of Walking To Do


Treated leather boots, made hard and sturdy for the voyage ahead…

Full Item Description  

These ankle high leather boots start from a single piece of leather; boiled in an alchemical solution at low temperatures which make it sturdy yet supple to movement, midsoles made of boars leather, cooked at a higher temp to stiffen it and add support.  
Usually a piece of parchment is placed under the sole, one with a destination or path drawn through a rough patch of terrain, maybe a region or even a specific address written upon it.   
These fine boots have been made by the same family for generations, and the secret lies in their code. For 7 generations, the Harid family has lived in the same city, worked in the same shop, and have never journeyed further then the city gates. Never leaving the city has produced an unconscious magical effect woven into the boots, and the family has sworn to stay put, to continue the effect.   
Magic/Cursed Properties   

The boots are excellent traveling boots, given their sturdiness and resistance to extreme conditions and environmental hazards that would turn other boots ragged. The wearer won’t be able to spend much time in cities or in anyone place for long, as the boots are known to have their own wanderlust for distant places specifically the location, and if taken off for a period of time have been thought to leave of their own accord, but this has never been proven as a magical effect, most likely theft can be to blame.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 0 )
Commenters gain extra XP from Author votes.

There be no comments on 'dis here submission.


  • Associated ideas.
  • Boots

Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

When the campfires grow dim, stories are told. Stories of lost cities, great heroes and legends of old. One of these is the story of Knurlheim. Once the proud capital of the Dwarfs, now a ruin- abandoned long ago. Filled with vast riches and treasure. It’s secrets forgotten with the decline of the Dwarfs, long ago. No one knows is certain if it ever exsisted at all.

Encounter  ( Mountains ) | February 15, 2011 | View | UpVote 2xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.