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Items
Melee Weapons
Magical

4.46

12 Votes

72xp

ID:374
Hits:5948
Comments: 9
Ideas: 0
Rating:4.45833333
Condition: Normal

Submitted:
November 24, 2003, 2:46 am
Updated:
January 16, 2007, 5:03 pm





Voted Hall of Honour:
Spark ( 1x )
Cheka Man ( 1x )


Blackwood Axe
By: Agar

Axes were made to cut down trees. The Living Trees of Blackwood forest decided the best thing for thier axe to cut down was men.

Description
An red tinged axe with a black wooden handle

Background
For certuries Blackwood Forest stood surronding a fork in the stream by the rise of a hill. The Living trees inside it grew, bore seed, and fell, living lifetime after lifetime. They were the stately hosts to the communities of nymphs and fae that lived under thier braches, sharing tales and lives with the children of nature.

Man came, they came and built a house on the hill. They built it out of sod at first, then stone. This interested the Living trees, for although not every tree in Blackwood forest was a living tree, the living trees had never seen men before and didn’t rely on the men being able to recognize a living tree if they saw one.

The tree watched, and the men came and went. After years, the house grew bigger, and wood from the Blackwood forest was used to support stone. The house grew into an estate, then a fort, and a castle. The Living trees had been right to be wary of the men, a few fell to thier axes when the castle was built, but the men were frightened of the forest, for the sensed something they could not understand from the Living trees.

Following the building of the castle was war. More men came and vast swathes of the Blackwood forest fell to make engines of war, catapults, trebuche, rams, or just to make room for the men to march over the fallen trees. The Living trees watched in horror as their friends and families dead bodies were hacked and stretched and snapped, flung and burnt and shattered. The children of nature hid, sheltered in the roots and boughs of the few remaining living trees. The trees spoke to one another and the decided to take action, the first action the trees had ever taken.

The oldest of them still standing spoke to the children of nature and sent one brave fae out onto the nightmarish landscape. He returned with thier prize, an axe head. The iron of it was a burning poison to him, his hands and arms dry and blackend with long evil black lines racing up his viens. He pushed the axe head onto an exposed root of the eldest Living tree, then laid down under it’s sheltering branches and fell into a feverish sleep.

On the grave of that noble fae and made of the root of the Living tree, The Blackwood Axe was born.

Magical Properties:

The Blackwood axe has a steel head tinged with red. The handle is a black wood with wide, large grain. It is very sturdy and will not break.

The axe will work just fine on humans or creatures of any type, expect fae or other children of nature, but it cannot cut any wood of any kind, no matter the force of the blow.

If the axe is carried in the hand or otherwise on a person, rather than in a pack or vehicle, the wielder will begin to have desires to use the axe on someone. Visions of the axe slamming and crushing into the person will flash into thier mind. A haunting feeling follows these flashes, a kind of satisfaction, like the attack will mean something, accomplish something, something the wielder would like.

The axe can be thrown away or given away, or otherwise discarded, but a sense of loss and regret come with it, like the opprotunity to do something satisfying was missed. Many men have quested for the axe after having given it away, as if using it makes what they do complete.

If the axe is used and kills something, the axe remembers it. Sleep becomes a memory of the kill, from many angles. The wielder striking the blow, the axe submerging in that hateful flesh, the dead staggering as the axe is buried in them, the scene played out in front of the trees as witnesses.

There is a way to appease the axe. If the wielder journeys to the Blackwood forest and tears down the castle there, the dreams will stop and the wielder will just have a hollow, haunted feeling for the rest of his days. But if the wielder also helps protect the Living trees and renews their forest, he might finally be able to achieve a kind of satisfaction.



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Comments ( 9 )
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ephemeralstability

2003-11-25 04:18 AM
Link: [374#2032|text]
0xp
"Here's Johnny...Hey! This axe isn't hacking down the door!"

I really like this dark and brilliant item. Its existence is justified, it's not just another magical axe +1, it has a raison d'etre and a history (and an interesting and twisted one at that!). Nice one Agar!
manfred

2003-11-26 05:17 AM
Link: [374#2033|text]
0xp
"Damn this axe... hey, why are you smiling? Do you think this is funny? Now take this..."

Very, very good.
Barbarian Horde

2003-12-01 05:49 PM
Link: [374#2034|text]
0xp
I like cursed items that are still useable, and not immediately the object of a "remove curse" spell, followed by throwing said object into the sea.
CirrusWind

2003-12-02 01:59 PM
Link: [374#2035|text]
0xp
Great back story. Really fits the item well. Wonderful item.
EchoMirage

2004-06-29 01:20 PM
Link: [374#2036|text]
0xp
You noticed that it will not tear through a wooden shield?

Anyway, wonderful item, leading you finally to accomplish something...
Thauglar the black doom

2005-05-01 08:22 PM
Link: [374#2037|text]
0xp
I just loved it. It was wonderful
EchoMirage

2005-05-02 02:06 AM
Link: [374#2038|text]
0xp
See? THAT is a good item 'of berserking'.
Voted klauston

2009-01-25 05:26 AM
Link: [374#69689|text]
0xp
I like this weapon. It has a solid history and although cursed, is a very usable item. A quest to tear down the castle could be one of the thoughts the axe instills in the owner. The possibilities...
Voted Black Jack Rackham

2010-11-19 05:27 PM
Link: [374#75796|text]
0xp

As everyone else has mentioned.  Great idea and nice backstory.  I am curious though, how a player might go about learning the backstory?  In dreams also?  It certainly wouldn't be written down anywhere...

Mark 

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As the PCs travel the road, right after a bend they hear a sharp whistle and call: "Heeey, not so lazy, move your asses!" It is a large man that calls, and there are unwilling workers that listen. A small company, 10-15 men work on the road, push boulders aside, dig up roots from under the road, etc. The large man that shouted turns to you, smiles fast and mutters something under his breath, sounds like cursing some lazy worker. "Where does the road bring you from, travellers?" And does a little small-talk. And what is really happening? A group of bandits is 'adapting' the road for shady purposes. The road will not be wider, but tighter, with enough cover around (and a few traps perhaps), and will become an ideal spot for ambushing travellers or entire caravans. The bandit leader wants them all to appear harmless. The 'lazy worker' he cursed was actually a guard that should give warning before any travellers come around (fallen asleep). Not surprisingly, the boss may decide for an ambush even now.
By: manfred | UpVote