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Comments: 8
Ideas: 0
Rating: 2.5
Condition: Normal
ID: 865


October 29, 2005, 12:29 pm

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Alexir the Melancholic


A melancholy bard, with good reason.

Special Equipment:

An ornately crafted lute from Isend, a gift from the queen there who pitied lonely me. A ring from someone I cannot name.


Why do I not cut my hair? Ask her that. She begged me not to, and I have not cut it since. It flows (elegantly if I do say so myself) in golden streams over my shoulders. Some say I speak resignedly, I say I do not speak at all: rather I think aloud. My attire is comfortable. Why dress up for others’ sake when you could be at ease with yourself?


My story is a long and convoluted one: my journeys have taken me over all of the known world, and beyond. Why do I travel? Suffice it be known that I once lost a gem to a hideous disease, and I know I shall never find her again. I must fill my life with something, or I shall become restless.

Roleplaying Notes:

A bard I am, though I have a modest smattering of other skills, picked up along the way: Tengrian martial art, proficiency in seven major world languages (and numerous minor ones), Ulisk water-origami, to name but a few. I could never get my head around reading, nor magic. I’m a Jack of Most Trades, I suppose.

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Comments ( 8 )
Commenters gain extra XP from Author votes.

March 11, 2003, 12:48
Thought I'd give the 1st person method a go like in Crow's last post. Do you prefer this or a 3rd person approach?
Barbarian Horde
July 31, 2003, 11:22
First person definitely.
July 31, 2003, 19:02
I prefer 3rd person.
Barbarian Horde
August 19, 2003, 21:38
Dont care this one was most unhelpful.
Barbarian Horde
November 10, 2003, 19:32
I like the air of wispfulness you created. I gives a wise DM or player a way of determining who the character will act.

But I would have liked a little 3rd person background.

Again I am beginning to see your name as mark of quality.

Tim C.
Voted valadaar
March 4, 2014, 18:26
1st person is interesting, but oh so brief.
Voted Cheka Man
March 4, 2014, 20:40
This is the seed of a great idea.
Voted axlerowes
March 4, 2014, 20:42
twas a different time,

what cheka said

Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.

Ideas  ( Locations ) | February 15, 2011 | View | UpVote 4xp

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