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Rating: 4.1
Condition: Normal
ID: 493


January 15, 2006, 11:25 am

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Aether Song


A precious stone that calls out to those who can hear, a lighthouse for those lost in the darkness of the void.

The Kalni, a race of truly diminutive fairies, travel between worlds on the search of exceptional places where they can build their hives, collecting small quantities of mineral and gluing them together with spells.

Unfortunately for them, a large hive will sparkle and attract attention, because it looks like a precious gem - the precise crystalline structure is intended to enhance the psychic emanations of the dwellers to guide those lost in the voids home, and softening up local space.

A young noble, Tihonel Creine, once wandered the lands on his quest for knighthood when he discovered, glued to a branch, a truly intriguing thig - like a snail’s shell, but a vivid red, almost as if made of rubies…he rejoiced, and claimed it as his own.

The fairies decided to go along for a ride - there was little they could do to stop a man clad in iron, as that was bane to their powers, and even the blood in his veins might have been too great for them to overcome.

The noble returned home after fulfilling his quest, and was knighted. Then, considering the stone a sign of good luck, he had set it in a ring.

Years passed, and Tihonel took up the responsibilities of ruling his lands from his ageing father. The bandits and outlaws hiding in the mountains, chased up there by the military prowess of the old lord, saw this as their chance and began raiding distant settlements for loot and slaves, or just out of spite. Soon, the young lord set out to battle the criminals. For three long winter months he pursued them, burned their camps, hunted them with all his might, and finally, with the first rays of the spring sun, he had their last band cornered…and then, they walked into an ambush, stones falling from the cliffs, and the desperate outlaws charging from all side, vicious like the cornered rats they were.

The ambush was fought back - the gorge was littered with uniformed bodies and ones clad in furs and battered steel. Amongst the corpses, the last faithful soldier leaned bleeding againgst the severy wounded lord, their last foe at their feet, and blood flowed, also over the ring. The iron in the blood killed all the fairies, drowning and dissolving them, though their tiny corpses remained, still emanating a call, but now mixed with the blood of the lord and one of his faithful, and the ring changed.
Soon, the lord’s court wizard found his wounded liege, leading a cohort to rescue him, brought there by a call he could not identify…

Over the years, lots of uprooted advanturers, confused mages and lost children seemed to stray into the young lord’s domain - indeed, so many wizards who fumbled up their teleportation or gate spells turned up there that Tihonel opened an academy for them, and still today, the duchy of Creine is both the most popululated and most cosmopolitan in those parts, led by a duke whose friends appear always on time, and whom you can surely find if your intentios are good…

Magical Properties:

The ring’s effects are subtle, yet not weak…
1, anyone loyal to the wearer will have an easier time using scrying spells to find him.

2, any wizard teleporting towards the wearer who has seen the ring and is not outright hostile to the wearer will find it far easier. Anyone who has taken the time to analyze the ring though will be able to use this benefit regardless of his feelings towards the owner…

3, items and people lost between the planes will tend to appear in the wearer’s vicinity - which may or may not be good.

4, those who have lost what was keeping them somewhere - homes, relations, work ... will tend to stray towards the location of the ring - refugees, burnt-out adventurers, unemployed mercs…

5, friends and loved ones will be able to intuit the general direction of the wearer, and gain a feeling of his situation, e.g. in need, sad, happy, sleeping, ... only very broad and general.

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Comments ( 4 )
Commenters gain extra XP from Author votes.

June 13, 2004, 13:55
Nice backstory, Nothing overpowerful, although, I really don't see this in the hands of adventurers. It would have to something that would fall into use by kingdom or world builders.

June 13, 2004, 15:08
It's a tool for your NPC cultist leader, outlaw who is the true king, leader of a cultural exodus, et cetera.

Voted Chaosmark
August 23, 2007, 11:42
Cool. I like it.
Voted valadaar
July 7, 2014, 9:55
This is very cool, and could be a great addition to a starting location for a campaign to help explain the number of unusual folk.

It could also draw something or someone that really should not be drawn. Perhaps someone to revenge the loss of the folk in the stone.

Random Idea Seed View All Idea Seeds

Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 8xp

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