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Comments: 6
Ideas: 0
Rating: 3.6
Condition: Normal
ID: 102


November 20, 2005, 9:50 am

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A World of Mystery


Floating cities, legendary spells, sinking islands, and a missing king.

On the continent of Vermillion, there was a great nation called Byzel. In the middle of Byzel, stood the great palace of King Alexander. Eight prosperous cities surrounded the palace forming a circle. Each city specialized in a certain area. In Mai, the food and wine was superb. Beckford was renown for its scholars. Dryad excelled in magic. Smithville made the best weapons. Nod was the best place to go to learn the arts. Merrille was famous for its doctors. Ervi was the town where military families stayed. Audai was a town of worship.

The king was renown for his kindness and cheerful attitude, but one day, it all changed. A person in a black, hooded cloak was seen entering the palace and speaking with the King. Slowly, the king became ill-tempered and moody. He raised the taxes to ridiculous prices, forcing many people into poverty. A dark cloud appeared over the city, blocking the sun.

Many people took this as a bad omen. The packed up and moved several miles southeast of Byzel, forming a small village called Myner.

A year later, the King sent his troops out to other lands, conquering everything that stood in his path. Only the great nation of Rymiela dared stand against Byzel. For years, the war continued with neither side wining nor losing.

Two years later, a battle between Rymielian and Byzelian forces take place on a small island called Ete. No one knows what happened that day, but every soldier was killed on the field and a month later, the entire island sank to the bottom of the ocean. Only a few surviving natives still exist in the world, but they claim they have no memory of what transpired that day.

The frightening events lead to a peace treaty between Rymiela and Byzel. Even still, the two countries bear a grudge against each other. After the treaty was signed, King Alexander disappeared. No one knows what happened to him or the person in the black, hooded cloak.

Since that time, many rumors have sprung up of floating cities, a land inhabited by soulless creatures, rare items, and legendary spells of immeasurable and possibly destructive power.

Possible Plots:
A close friend or relative of the King travels the world to find the missing King.

A thief agrees to find a rare item in order to join the Thief Guild.

A high level mage seeks to learn the forbidden arts.

A survivor of Ete is hunting down the person in the black, hooded cloak to find out what happened in Ete.

An adventurer is journeying aimlessly through the world, looking to help those in need.

The possibilities are endless I suppose.

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Comments ( 6 )
Commenters gain extra XP from Author votes.

June 7, 2003, 23:27
Domo arigato, goziemashita.
June 8, 2003, 1:49
This is a good idea. It could become a homebrewed world with a little work. Nice work.
June 11, 2003, 4:24
I love these kind of ideas. If I ever get the shopping cart idea to save favorites this is another great one to put in the myth/historical section. This could be used as a great history of an area that gives depth to the world you game in. The players themselves could come up with plot hooks if you give them a little history and a little mystery.
Dragon Lord
March 31, 2005, 10:00
This does not appear to be a plot as such since there is nothing specific for the PCs to do. It is, however, good background material with some interesting ideas and, as Agar suggested, could easily be expanded into a setting. Just needs some fleshing out.

Voted Chaosmark
September 12, 2007, 17:29
While the author of this isn't around anymore, it's still an example of a submission that, while definitely not uber-quality, has enough to be inserted into a campaign or world with relative ease. Point in fact, it seems to me that we should be less harsh on submissions that don't have massive gobs of content, and consider whether they are, like this one, self-contained.
Voted valadaar
August 18, 2014, 9:28
An interesting myth or mystery for ones world.

Random Idea Seed View All Idea Seeds

       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp

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