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Comments: 5
Ideas: 0
Rating: 3.75
Condition: Normal
ID: 425


December 2, 2006, 4:52 pm

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Cheka Man

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Glacier Mail


This ice-crafted armor is a gift from the three-aspected Goddess of Water to her chosen.

A delicate-seeming suit of armor, this beautiful plate mail is crafted all of ice and water. The stiff plates that protect are a translucent silver, carven with a thousand tiny blossoms. Where chain would connect the plates in a traditional suit of mail, there is suspended flowing water, colored the deep blue-green of the winter sea.

Born from the ice found at the heart of the Glacier, this armor was gifted to Celsia Frostblossom by Crysheth, the Avatar of Ice, when they found eath other frozen within a glacier in the northlands.

Magical Properties:

A divine gift to a new-made Knight of the Water Goddess, the Glacier Mail provides appropriate protection for the chosen. The ice and water are as strong and durable as steel plate and chain, respectively, and are deeply enchanted to provide further protection.

Most notable, however, is the deep chill that the armor radiates. For those without mystical protection from the cold, the touch of the Glacier Mail is painfully cold. Further, it is not uncommon for this chill to work its way into the weapons it fends off, making normal, and even masterwork, weapons brittle and fragile over the course of a fight. Further, the chill will seep into the wounds of the wearer, numbing them, and making them forget the pain of the wound for a time.

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Comments ( 5 )
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January 26, 2004, 9:06
Why was the Glacier Mail gifted to this woman? Was she supposed to become some kind of a high priestess of the Water Goddess, when she received a gift of this much power?

It's a good item, though it's a bit too powerful to my taste. Wouldn't this plate be too cold to wear even for the wearer? Or doesn't it somehow radiate the cold inside, or doesn't it touch the wearer?

And I'm not a medical doctor, but I suppose that if a big wound gets too much cold, it must have side-effects, doesn't it?

Still, a good item.
Ria Hawk
January 26, 2004, 9:16
Go read the character submission that goes with this. It explains it.
Voted Scrasamax
March 29, 2006, 13:11
As I commented on the Frost Thorn, this item seems as much artistic as it does a functional magical item.
Voted valadaar
May 15, 2013, 10:19
I love the visuals on this one.
Voted Cheka Man
June 30, 2013, 20:55
Good to wear in a hot area.

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Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

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