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Intelligent Species
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ID: 2242


April 8, 2011, 8:35 pm

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There are three types of Ma`no, each one nearly a different race as they have evolved through the years. They were all created by Sethalis for his master idea to take over the civilized races, but it was a failed attempt. These abominations live in multiple parts of the world, and will never be seen allied together as their dislike for each other is stronger than that for anything else.

The Ma`no are a group of similar races that have evolved separately to different ways. Think of early man when it began evolving from the ape to the missing link, to man. The ma`no are that bridge. They are the three steps to humanity lost.

Full Description
A bipedal creature that has a lower than average intelligence. They form clan like communities, settling down when food requires then to. They are a roaming race of semi-intelligent creatures. Sometimes they have permanent homes, but these are crude houses of wood and mud. Their skin is reddish in color, almost looking as if they were sunburned. Their facial features are broader then the Alla`t, with squat foreheads and high cheekbones, wide noses, and large mouths that hold crooked teeth. They stand roughly five foot five and are of a squat hunched build.

The Lider`l are ruled by a Shaman and a Chief, one who has proven themselves in battle. Normally the chief is the strongest one. These leaders are ruthless most of the time, expecting respect form the rest of the clan. Anything else is dealt with in a fast and brutal way. They can not have anyone that might be a candidate to take their leadership role walking around in the clan.

Their shamans are the only one of their race to have any ability to weild magic. It could be possible that their shamans are an evolved form and are closer to their Alla`t cousins than they think, or may want to admit. But it is there. They are crude in their worship, views sins of animals and weather to frighten their people into doing what they wish. Most of the time these sins and omens are fake and are used to make the masses think they have power and speakfor the Gods.

Like the Alla`t, they have a harsh and brutal justice on the weak. Normally they are killed by a family member to show loyalty to the clan. They have a blood lust that comes out in nearly every daily activity. They will attack people if they have an advantage of terrain or odds.

They are a self-centered race. Only the continuation of personal gain is important, so everyone else is a potential enemy. They were the second attempt by Sethalis to try to infiltrate into the armies that had human soldiers. Their brutish looks were a very easy way to tell them from the average human. Their below average intelligence, an unforseen mistake, made them difficult to penetrate the armies without killing anyone within the first day or so. All are still Followers of Sethalis and worship Him as their Creator.

Additional Information
They view their cousins as either traitors (the Alla`t) or weaklings (Obak`e). They see their cousins choice to settle instead of the way of the land is one of weakness. They settle but in times of the coldest of winters when their food hides until the warmth returns. They then build crude shelter and pack as many in them as possible for warmth. To accept the warmth of hearth and home over the strength of the wilds is to be weak and they do not respect them. In their limited intelligence can think of respect and disrespect.

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Comments ( 3 )
Commenters gain extra XP from Author votes.

Voted Scrasamax
January 27, 2006, 8:56
Too much seems cut'n'paste from the Alla't post, and the basic premise is too similar as well.
January 27, 2006, 9:06
Will work on a rewrite.... I didn't realize they were that similar.
Voted axlerowes
February 16, 2015, 23:31
It is a clearly written race, and I get an idea for how they should be played. But the write up is pretty heavy handed, and relies heavily a system or in game references to other items in the world. Thus we only get a coarse picture of the beastmen, but I think you get your points across.

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       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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