Login or register. (You can now login/register with your social networks.)

NPCs
Extras-Horde
Combative
4.33
3 Votes

21xp


Hits: 3497
Comments: 3
Ideas: 0
Rating: 4.3333
Condition: Normal
ID: 2211

Submitted:

Updated:
January 21, 2006, 3:00 pm

Vote Hall of Honour
Cheka Man

You must be a member to use HoH votes.
Author Status

Options


Print Friendly and PDF

Seitch Tribes

By:

Brutal are the Seitch raids that come up out of the vast waste of the Calcobrinan desert. They come clad in dusky browns, bearing black iron weapons, raiding for food, water, gold, and women.

Appearance
Contrary to popular opinion, the Seitch are human, albeit a very insular and war-like band of humanity. The majority of Seitch are blonde headed and have gray or blue eyes. They are slightly taller than the average human, and have rather pale complexions for desert dwellers. They also speak their own language, and have more respect for the Latrani orcs whom they share the desert waste of Djaraha with than for the opulent and soft civilized nations that surround the desert.

History/Background
The Seitch have been in the Djaraha desert for as long as they can remember. There are folk tales of the first of the Seitch traveling a great distance before finding the sacred places among the blasted rock and sand. They made major settlements, such as Seven Bridges Sept, Bitter Water, and Cold Rocks Sept, each of which is estimated to be three to four thousand years old.

During the first generations, they were largely alone in the wastes, as there was little there besides the wandering tribes of the Latrani orcs, and the rare giants known as Cyclopes. It was not long, perhaps ten to twelve generations later that the first civilized folk appeared. They created the fortress city of Balador, and quickly spread. These civilized folk used organized tactics, steel weapons and armor, and drove the Seitch away from the coast, and into the truely harsh plateau of the interior.

As resources dwindled, the Seitch were forced to begin raiding the soft peoples of Balador, as well as the Latrani, and even other tribes of Seitch. The Seitch entered a period of time they record as the Crucible Years. They learned the arts of metal-forging from the cyclopes who were in steady decline. The inhabitants of Balador had made sure that all of the Cyclopes encountered were either empressed into work gangs to build temples and walls, or were slain in the desert, their bones left for the jackals and the sun.

The Years of Tribute followed as King Setzer, last King of Balador instigated the Tribute. Rather than manning the walled defences of the city, and maintaining the legions of cavalry and spearmen, he offered the Seitch a ransom of fresh water, gold, and slaves to not raid them. This tribute helped swell the strength of the Seitch, and made them stronger than the other tribes. The Seitch organized a great moot, and drew all of the tribes into alliance. They even found willing allies in the now hunted Latrani orcs, who had refused the offer of the Tribute.

Together, this horde moved south, passing unseen under observation towers abandoned. Inside Balador, the court of King Setzer reached its pinacle of decadence and debauchery. Prostitution, gambling, and even the manufacture of recreational potions was common place. The Kingdom was slowly going broke under the lavish banquets, and gifts of gold given to other kingdoms. The Tribute was even being cut short.

The Seitch swarmed over the poorly manned walls of Balador, and King Setzer himself was taken prisoner and the golden hall of Balador was looted down to the sandstone it was made of. Thousands upon thousands perished and the Seitch declared the end of the water loving Baladorians.

It would be over a decade before the Water-lovers were able to regroup, but they did so with a vengeance. A new King was raised, a bitter warrior who had lived among the outriders of the Seitch during the Tribute years. Knowing their ways and tactics, this man Xana D’Mord lead the war. Mounted on desert bred horses, the Xanadi warriors cut a swath through the unprepared Seitch and put several smaller septs to the sword and killing several hundred seitchmen.

D’Mord would oversee the reconstruction of Balador, though it would be later named Xanadu in his honor, post-humously. King D’Mord ordered that the Tribute was over, and that the only gift the Seitch would recieve from the city was the point of the sword, and the kiss of the arrow.

In the modern setting, King D’Mord is several centuries dead, and the Seitch have fallen into decline. Infighting between the tribes, and with the Latrani has decimated their numbers, which were never plentiful to begin with. Modern Seitch refer to the current time as the Shallowing Years and consider them to be their greatest test. Many yonug Seitch have been lost to the desert, and others have gone to the Water-Lovers, taking brides and husbands among them.

Special Equipment
Seitch gear has a unique patina from constant exposure to wind and sand. None of their steel has a shine to it, and their clothing blends easily into the rocky terrain of the desert. They favor leather armors taken from the exotic wildlife exclusive to the depths of the vaste sea of sand, and for weapons spears, throwing knives, and stone carved daggers are common. Swords, axes, bowes and arrows are rare to non-existant. They do excel in the use of javelin-thrown spears, as well as larger bladed war spears. Seitch warcraft is as much an elegant dance of evasion and deflection as it is bloody thrusting and hacking.

Roleplaying Notes
The Seitch are arrogant, made hard by their life in the desert. They view all other forms of humanity as beneath contempt, though will breed with captured women to keep the blood of the isolated septs from becoming polluted by inbreeding. When dealing with non-seitch they remain aloof and silent, distaining the use of what they consider barbarian tongues.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 3 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
January 21, 2006, 16:50
0xp
Tureg-like.
Voted Tundra
September 1, 2011, 6:26
Only voted
Voted Kassy
August 10, 2012, 8:30
Only voted

Link Backs

Freetext



Random Idea Seed View All Idea Seeds

       By: Raptyr

Nine times out of ten, it’s the undead that do the running.

Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.

Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.

The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.

Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.

In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.

Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.

Ideas  ( Lifeforms ) | October 12, 2011 | View | UpVote 3xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0221