Login or register. (You can now login/register with your social networks.)

Locations
City
Water
3.17
3 Votes

8xp


Hits: 2695
Comments: 3
Ideas: 0
Rating: 3.1667
Condition: Normal
ID: 1967

Submitted:

Updated:
November 23, 2006, 7:53 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


Print Friendly and PDF

City Image - De Maddenville

By:

De Maddenville sprawls across a sixth of the island of Banhoesea, and was built when the De Madden Company was young, around a bay that provided a handy deepwater port for traders.

De Maddenville sprawls across a sixth of the island of Banhoesea, and was built when the De Madden Company was young, around a bay that provided a handy deepwater port for traders. The harbour is packed with seagoing craft, from the fishing smacks to the ten masters with a great variety in between. All around the city is a great wall to withstand the worst that the sea can throw at it.

Space is limited so most of the houses only have three or four rooms, and they are tall flats.Unable to expand outward any further, the city has expanded upwards.There are strict building regulations as the buildings have to be strong enough to withstand a direct tusnami strike or an attack by the giant G’Thrann.

There is a great warren of tunnels, sealed off from the heat of the dry season and the rain of the wet season with slabs of stone supported by mutiple pillars,with gaps to let a few rays of daylight in.By night people often carry torches to light their way.At most times of the day and night the tunnels are packed with people, going to and from their jobs, their ships, their schools and the shops.

Interesting parts of the city include the marble Company House, where the city is run from, with it’s ornatly carved gargoyles in the shapes of Sea Spiders and Sirens,and the tall Tower of the Dead, where smoke billows out day and night from the cremation pyres, and the sounds of weeping and wailing is heard from the relatives of the dead.

At the tallest part of the city is one of the few quiet places, the fenced off Noble’s Graveyard,where the bodies of the richest nobles and one or two commoners who preformed a truely splendid deed in life lie in tombs of green jade, with golden coins upon their eyes.In a place where sea burial is greatly feared and land burial is almost impossible, a grave for one’s dead body is the greatest honour that can be given after death…it means that even in death you are seen as very important.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 3 )
Commenters gain extra XP from Author votes.

Voted KendraHeart
December 9, 2005, 13:26
0xp
cool but I guess I am missing some of this one.
Voted Scrasamax
October 11, 2008, 0:03
5xp
I like some of the visuals here, the jade tombs are interesting, and I think you should do a sub on the Ten-Masters that ply Acqua's seas. Also like the cremation tower and the wailing of the bereaved.
Voted Dossta
March 15, 2013, 12:45
5xp
Nice. I have to wonder about a coastal city under a Tsunami threat, that still hosts a mass of well-frequented tunnels. Wouldn't they be concerned about flooding? Do any of the tunnels fill up during high tide? Or are the tunnels simply the safest, driest places to be? I wonder if there are emergency escape routes down there.

Whichever way that goes, it gives us a clue about where and how prisoners would be kept. Perhaps a form of execution would be to block the worst offenders off in some of the leaky tunnels, giving them mere hours to live before the high tides come up. The prison itself could simply be a set of these tunnels that don't flood completely (except during the worst storms). Inmates would only be dry for half of the day, then submerged up to the waist or even chest for the other half.

Link Backs

Freetext

  • Associated ideas.
  • Acqua


Random Idea Seed View All Idea Seeds

       By: MoonHunter

If you want to add a "supernatural" touch to your campaign, define the rules of magic and the universe. Make your players comfortable with those rules. Then your new supernatural creatures must then break those rules.

Ideas  ( System ) | July 23, 2005 | View | UpVote 1xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0203