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Rating: 3.75
Condition: Normal
ID: 1567


November 13, 2005, 3:43 pm

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Small People in the Big City


When society keeps getting more cosmopolitan, cities of mixed racial makeup start to appear. Neighborhoods dedicated to specific races will occur.

An interesting city district could be one where halflings, dwarves and gnomes dwell - all the doors are four feet high, streets busy with merchandise as dwarves pound away in their workshops, halflings sew, cook and do carpentry jobs and gnomes tinker with magic and machinery. From the various dwellings, work-songs in foreign languages sound, tiny children run around frolicking and playing withj papa’s anvil, while a hundred inns offering specialities ‘just like home’ dot the place. The bridges are low too, and passages narrow, so all those agoraphobic dwarves feel comfortable. The dwarves build all walls sturdy of precisely hewn stone, while the halflings plant parks and paint the houses nicely.

This setting is unique in many ways - in an ordinary city, you turn a corner and seem to have grown, for all is diminutive. In all shops, there will be two sorts of wares - one for the small folks, one for the big ‘uns. Rowdy dwarvish inns might provide a place to brawl, or to get into lots of trouble by calling someone a lawn ornament, You can run afoul of a gnomish experiment gone awry, or try to chace a criminal ... on knees, as the low ceiling will not allow it otherwise. Of course, swinging a halberd, a greatsword or maul might b quite difficult in there! Not to mention the logistic difficulties of carrying a longbow!

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Comments ( 4 )
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Voted Ancient Gamer
November 13, 2005, 16:07
"In the Ghetto"

Well, having seen too much news lately the thoughts about minority revolts and such come easily to mind, but I won't go there. I like this. It is very high fantasy, but then again you are very high fantasy, and as such it is a nice neighbourhood idea and one with potential to boot. Of course I have seen similar, the Forgotten Realms setting is all about locations such as this, but your examples and short description did appeal to me.

If you expand this stub I will certainly expand my vote :)
Voted Cheka Man
November 14, 2005, 12:22
I like this too. Any city with large numbers of minorities and an intrest in keeping them content,will let them build their own houses. I would find it awkward to live in the house of a Giant,so a dwarf or halfling would find it hard to live in a human sized house.
Voted KendraHeart
November 19, 2005, 23:30
Another Doh! of course moment.

Very sensible place. It would have to exist. Perhaps they would subdivide an existing apartment into quarters appropriate to their statue (each large room becoming the equivalent space of huge apartment to the smaller dwellers.
Voted valadaar
April 19, 2013, 14:05
A great detail for a city.

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Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

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