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Comments: 10
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Rating: 3.125
Condition: Normal
ID: 1431


June 13, 2009, 1:07 pm

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The Wizard's Rube


A bright red flower that faces certain directions all in unison.

Full Description
A bright red flower that faces certain directions all in unison.

Nobody can quite understand the power that turns the flower but it is a very enchanting encounter when there is a large shift in the Wizard’s Rube. A bright fiery flower that grows in bunches which suddenly, as a unit, shifts it’s direction 90 degrees. It is considered good luck if you are able to witness a Rube Change, as it is called.

Most often it is very subtle as it slowly rotates its gaze. Every Wizard’s Rube that has been checked has always uniformly pointed the same direction no matter how far apart they are.

Additional Information
There might be something in your world that drives this change.

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Comments ( 10 )
Commenters gain extra XP from Author votes.

Voted Ancient Gamer
November 8, 2005, 19:09
Cute flower :)
November 8, 2005, 23:09
Aren't most flower's cute?
Ancient Gamer
November 9, 2005, 5:32
Just what popped to mind when I read it. I really meant to say that it was usable and exotic, but I feel like I am saying the same thing in every setting information post.
Voted MoonHunter
November 8, 2005, 23:10
Another timing/ mystically sensing plant. At least yours seems less effective because no one knows the corralation.
Voted Iain
November 9, 2005, 7:41
Only voted
Voted Mourngrymn
November 9, 2005, 9:31
Kinda spooky flower if you ask me. If I saw an entire cluster of flowers turn and point to another direction I was choose to walk away in the other direction. Very spooky.
Voted Zylithan
November 22, 2005, 10:21
I like it - a new idea, and some mystery to it.
Voted Cheka Man
April 1, 2006, 8:25
I like it too.
Voted valadaar
March 28, 2007, 10:17
A nice special effect indeed.
Voted Lanfear57
May 23, 2009, 22:31
this sounds like a good, fun thing to throw at my characters in the conservatory of the castle... it turns in the middle of their exploration, and they spend the rest of the session trying to figure out why. =D


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Great Magic and Ruination

       By: rickster

With a huge number of sacrificial victims, another realm long ago secretly bound a Prince of the land spirits, Iorstonn by name, thus ensuring the fertility, and improving the magical defences, of their realm. But binding that Prince to one spot has disrupted the weather and magical patterns (ley lines?) over half the continent. Things have become bad enough that a coalition has been formed to rectify the situation, once divinations have established the cause.

Your party is one of the teams assembled to do the rectification: find the binding object and steal it ("so that we can destroy it here in our realm, of course"...*) or destroy it over there. Presumably the Prince will be grateful to his rescuers and angry at the binders, but with a greater spirit like Iorstonn one can never be sure: such beings are "tricksy".

* Of course, the rulers of our realm might want to control Iorstonn for their own ends...

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