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Condition: Normal
ID: 1017


October 29, 2005, 3:37 pm

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Sir Whitewing


Sir Whitewing, a typical knight, loyal to his lord to his death and couragous as all get out. Currently leading an army of 10,000 soldiers east to battle the swamp ogres that threaten the borders. Charismatic and rash, he will charge recklessly into battle for his friends, without heed for his life. Smart and out-going he isn’t what most noble’s sons would be.

Special Equipment:

A kite shield that has a defensive spell against, passed down from his father to him seeing his father to old to fight, it has the coat of arms of the Whitewing family on it and gives great coverage from attacks.

The Sword of Might, a seemlingly regular sword that has been passed to each Whitewing since anyone could remember, it is very ancient and enhanced the power of the user, but strangely is useless to a non-Whitewing


He is 6’4, tall among his people with straight black hair braided slightly above the ears to mark him as a noble. He has a sharp, tanned, and handsome face that came from his father. He holds his mother’s eyes, steel grey and stern, but gentle.

His clothes are very expensive, made of fine silk and cotton, he languishes in his estate or is out in his traveling clothes on poloticial buisness. In battle he will wear light silver armour with the helm having being that of a two raven wings.


Born poor and sickly, the war ravaged country was dangerous and scores of people died of desease everyday, that was when the time Skene Whitewing was born. His mother was a prostitute of the streets of the capital of Caladin, his father a aristocrat. His mother gave him up to the monks who beat him repeatedly and he was trained in martial arts, though he stayed opptimistic, hoping his father would find him.

Another war broke out and disobeying the Monk elders he joined the army at 14. He fought hard and long and wounded on the battlefield it was only merest chance that his father, Lord Whitewing strode by and saved his sons life. He noticed the likeness and he soon announced him as his son, but it was not taken good by everyone.

They called him a whore’s unwanted get, but he ignored the people growing to be a Knight of Caladin and fighting back the invasions of ogres. He gained the repect of his peers and elders and the peasents loved him, counting him as their own.

He will join an adventures party as to help his country and if it is in for the cares of his country. He is a valuable swordsmen, with uncanny instints and able to have some inate talent of magic of a seer, seeing things in others that other would see(Most likely his mother not native to Caladin). He helps the company as raising their spirits with his words and always a smile on his face, cheerful and happy

Roleplaying Notes:

Sorcery is forbidden in Caladin, they are people of steel

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Comments ( 3 )
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Voted Zylithan
November 11, 2005, 10:13
There is nothing wrong with this post, it tells a fine story, and paints a coherent picture of an individual. My complaint would be that is relies too much on cliche. Now, it's okay to have a rags to riches tale, but only if you add some nuance. Why did the prostitute not abort (I'd think pregnancy might not be best for business, although....) Why did the lord have this child by her - is he otherwise married? Does his father's wife know about him? Did his father search for him? Is he mad at his parents and the monks, or does he forgive them or think they were trying to do what they thought was best? Why did he join the army at 14? Did he just really hate the monks (if so, why not become a city urchin or something else safer?) or did he meet a mentor knight who he now sees as his "real" father....?
Voted Scrasamax
October 11, 2008, 0:49
Yes, it is cliche-ridden, but there is a certain candor and sincerity to Sir Whitewing that I like.
Voted Moonlake
March 22, 2016, 23:09
Agree with Zylithan, the portrait painted here doesn't ring true to me like there are major chunks left missing in the narration

Random Idea Seed View All Idea Seeds

Castoria, Land of Shattered Stars

       By: Veretrix

Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.

By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.

Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).

To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.

To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.

When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.

What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.

Ideas  ( Locations ) | August 4, 2015 | View | UpVote 4xp

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