Plots
Duty
Side-Quest
3.44
8 Votes

27xp


Hits: 5929
Comments: 6
Ideas: 0
Rating: 3.4375
Condition: Normal
ID: 10

Submitted:

Updated:
November 6, 2005, 1:35 am

Vote Hall of Honour
Cheka Man

You must be a member to use HoH votes.
Author Status

Options


Protected Dead

By:

On the outskirts of a poor looking village is a large mausoleum that is well kept and richly deserted. It has a marble walkway and bricked windows with beautiful ironwork adorning it. For grave robbers the look of the outside tells of untold riches on the inside.

On the outskirts of a poor looking village is a large mausoleum that is well kept and richly deserted. It has a marble walkway and bricked windows with beautiful ironwork adorning it. For grave robbers the look of the outside tells of untold riches on the inside.

The crypt was created by a magician untold years ago to imprison a mighty Lich. If the place is plundered it will release the Lich once again on the world. The villagers only know that it must not be opened and a few that tried have mysteriously died sudden and sometimes violent deaths.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 6 )
Commenters gain extra XP from Author votes.

Agar
November 15, 2002, 22:09
2xp
A lich chilling next to an unsupposing village. Kinda like the nightmare cave near yoda's place. My biggest question here is why only a cleric? I mean, a mage made the place, couldn't another mage shore up the defenses or add some more? Could a theif add some mundane mechanical traps to the affair to provide a new first line of defense? Couldn't some warriors stand watch over it?

My guess at an answer to this is that the repeated attempts at grave robbing have put small cracks in the defenses of the mausoleum and some small influence of the lich can now get out. Possibily animating the dead surronding him and attacking the town. With only limited influence, the lich could only animate a handful at a time, but if they're destroyed, he's surronded by ammo. Since the traps where magical in nature, he couldn't just have a zombie start hacking away at the walls to free him, so the attacks on the town are to see if he can bait some powerful suckers, err adventures, into coming to the town's rescue by leveling the graveyard. And since all adventuring parties have this honorable vow of poverty, they wouldn't be interested in the richly appointed crpyt, no, no, no.

"Odd how those undead never rose up again when the party was next to the mausoleum, isn't it? We must have moved from the fighting section of the adventure to the mage's work. After that will probally be some traps for the thief. Boy, have we sure got the DM figured out. We'll just have the cleric use all his spells to heal us while we wait for the mage to finish."

Try not to give away the plot with too much diabolical laughter.
manfred
November 18, 2002, 3:22
1xp
Its rare that treasure only keeps smthing in check, its usually some particular piece, looking valuable, but fitting nicely between all those gold and silver thingys waiting to be picked. Best if discovered AFTER they sold it.

On the other hand (claw), the Lich may be almost thankful for what they did, assuming they are not a threat. So once that old mystical gentleman with an aura of power gets out of his grave, he may not kill them at once, surely not. Better make them his servants, conquering the world needs cannon fodder.
Voted Cheka Man
January 28, 2007, 19:27
0xp
Short but it's very good.
Voted valadaar
April 26, 2011, 10:45
0xp

A starting point, though a bit bare :)

Voted Kassy
July 26, 2011, 9:32
Only voted
Voted PoisonAlchemist
August 17, 2011, 4:31
0xp

I don't think this submission stands on its own, but Agar's comments as well as manfred make this a good, usable submission. 



Random Idea Seed View All Idea Seeds

       By: ilya

While traversing the tractless deserts of Shezmu, the pc's come across a travelling caravan led by Vual, the Demon-Camel, the Lord of Lust, the Thrice-Humped...Vual is cursed to only be able to assume one form outside the Abyss, that of a rather large, golden-skinned three-humped camel,with a frog-like, black, barbed tongue......

Vual is the demonic manifestation of Lust...his followers, a cult of truly disturbed individuals, engage in bizarre orgies, travelling the desert towns, "entertaining" the desert folk with their perverse antics...

Vual's Rapture is what the cultists call their monthly festival, where they perform perverse rites to honor Vual...ofcourse folk come from great distances to witness the festivals, despite themselves, and the Cult of Vual welcomes all...

Surprisingly for such a hideous creature, Vual has the power to beguile and charm with his magical voice. His voice will always sound to pcs as the voice of the person they most desire...his followers also gain this ability slowly over time...

When the pc's meet with Vual, he tries to seduce them into joining his cult. If for whatever reason the pc's resist..well then... Vual would probably kill them for sport, as a lesson for those who "resist Vual's love"....

Encounter  ( Other ) | January 27, 2005 | View | UpVote 1xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0305