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MoonHunter
September 9, 2007
Hits: 2588
Comments: 13
Ideas: 0
Votes: 8 / 3.437500
D'athri    Lifeforms  (Intelligent Species)   (Tundra/ Arctic)

The D’athri took to space in such a way to make Terrans look "gun shy". They can be found in small numbers in and around every space port in Known Space.

MoonHunter
September 4, 2007
Hits: 8110
Comments: 23
Ideas: 38
Votes: 6 / 4.083333
Establishments of the Future    Locations  (Establishment)   (Any)

The Future is for sale.

Chaosmark
July 15, 2007
Hits: 2718
Comments: 8
Ideas: 0
Votes: 6 / 3.250000
Hyperprojection Drive    Systems  (Transportation)   (Defining)

The Hyperprojection Drive was perhaps the most revolutionary discovery in mankind’s history, enabling us to travel the stars.

manfred
June 18, 2007
Hits: 7149
Comments: 24
Ideas: 10
Votes: 4 / 4.500000
Terraforming    Articles  (Resource)   (Gaming - Genre)

"...a process of planetary engineering, specifically directed at enhancing the capacity of an extra-terrestrial planetary environment to support life. The ultimate in terraforming would be to create an uncontained planetary biosphere emulating all the functions of the biosphere of the Earth, one that would be fully habitable for human beings."

Corinth
April 15, 2007
Hits: 2862
Comments: 7
Ideas: 0
Votes: 6 / 4.333333
The Silver Corp    Items  (SpaceShips)   (Combat)

In a binary star system circled by four dead, scared planets, a shell of asteroids, and one of the largest intrastellar dust clouds on this side of the quadrant the Silvers are one of the strangest and most enigmatic groups not quite known. Their two giant, red, dying suns leave the system cold and foreboding. They accept no strangers, much to the chastisement of those miners lusting after the rich deposits that span the system. Those few who ignore the shrieking klaxons of the warning beacons meet sleek, silver ships, and then; Oblivion.

  Of the little known about this reclusive group a few details are assured, they were founded by some insanely rich (and perhaps insane) personage in ages long past, their ships are feared and envied by nearly every spacer alive, and they are the best mercenaries money can buy, provided you can actually afford them.

Siren no Orakio
February 24, 2007
Hits: 5929
Comments: 17
Ideas: 0
Votes: 9 / 4.222222
Salvorathan - A Sci-Fi Take On Dwarves.    Lifeforms  (Intelligent Species)   (Space)

Gene-engineered for deep-space, the Salvorathan resemble nothing quite so much as the legendary ‘dwarf’.

CaptainPenguin
November 26, 2006
Hits: 2697
Comments: 4
Ideas: 0
Votes: 4 / 3.625000
Handlers and Abszurl    Society/ Organizations  (Ethnic/Cultural)   (Trans World)

The Handlers and the Abszurl are symbiotic subcultures, products of human society’s expansion into the stars.

manfred
November 25, 2006
Hits: 54256
Comments: 139
Ideas: 153
Votes: 11 / 4.727273
Worlds and Planets    Locations  (World)   (Any)

These are the worlds and planets encountered by daring space explorers.

manfred
October 28, 2006
Hits: 6116
Comments: 10
Ideas: 8
Votes: 8 / 4.312500
Firefly Ships    Items  (SpaceShips)   (Non-Magical)

Ships, that have character, are the best means to get to the stars.

manfred
May 26, 2006
Hits: 10625
Comments: 16
Ideas: 11
Votes: 9 / 4.166667
FTL drives    Systems  (Transportation)   (Defining)

Tell me, who wouldn’t want to see the stars? But laws of physics, as we know them, seem to put undesired constraints on extensive traveling through space. Can’t we just get around them? Seriously: how could a Faster-Than-Light drive work?

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Frozen in Time

       By: Spark

In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?

Ideas  ( Plots ) | January 12, 2008 | View | UpVote 2xp


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