While every ship has antigravity engines in this day and age, leaving a full gee planet can take most smaller ships quite a while. The presence of numerous anti-gravity fields can cause interference and fluxation in power broadcast, some comm channels and of course, cause "traffic control issues" as they are flying out. There is a better, safer way to launch them.
Maxwell Cyler, Developer, to the Congessional Areospace Committee
In pretty much every single sci-fi there is one thing common for all the seemingly different faster-than-light drives.
A collection of plot hooks for a game on the road, or more precisely, on the route.
Habitat colonies do not occur are habitable planets, but are only found on marginal planets, asteroids, and worlds with ruined ecosystems.
- "Course heading, Captain?"
- "Second star to the right and straight on ‘til morning."
The D’athri took to space in such a way to make Terrans look "gun shy". They can be found in small numbers in and around every space port in Known Space.
The Future is for sale.
The Hyperprojection Drive was perhaps the most revolutionary discovery in mankind’s history, enabling us to travel the stars.
"...a process of planetary engineering, specifically directed at enhancing the capacity of an extra-terrestrial planetary environment to support life. The ultimate in terraforming would be to create an uncontained planetary biosphere emulating all the functions of the biosphere of the Earth, one that would be fully habitable for human beings."
In a binary star system circled by four dead, scared planets, a shell of asteroids, and one of the largest intrastellar dust clouds on this side of the quadrant the Silvers are one of the strangest and most enigmatic groups not quite known. Their two giant, red, dying suns leave the system cold and foreboding. They accept no strangers, much to the chastisement of those miners lusting after the rich deposits that span the system. Those few who ignore the shrieking klaxons of the warning beacons meet sleek, silver ships, and then; Oblivion.
Of the little known about this reclusive group a few details are assured, they were founded by some insanely rich (and perhaps insane) personage in ages long past, their ships are feared and envied by nearly every spacer alive, and they are the best mercenaries money can buy, provided you can actually afford them.
Gene-engineered for deep-space, the Salvorathan resemble nothing quite so much as the legendary ‘dwarf’.
The Handlers and the Abszurl are symbiotic subcultures, products of human society’s expansion into the stars.
These are the worlds and planets encountered by daring space explorers.
Ships, that have character, are the best means to get to the stars.
Tell me, who wouldn’t want to see the stars? But laws of physics, as we know them, seem to put undesired constraints on extensive traveling through space. Can’t we just get around them? Seriously: how could a Faster-Than-Light drive work?
The PCs come across a town with a strange curse: Every morning, those who have grown up here wake up with the memories of someone else. They do not find this strange and have no idea it is happening. They calmly wake up and start these new lives as though they have always been that way.
The cause: A wizard who lived there was spurned by a maiden he was infatuated with. His attempt to manipulate her memories into believing they were already together and that she loved him went horribly awry.