Elementals have been around for a long time. In many games they unveiled their impressive powers, and reflected their mystical origin no one cared about. It is time for a remake.
Magic is a blessing and curse, life and death, birth and undoing, a goal and a way.
Thus do the spirits of the six elements take form beyond the norm of elementals of genre fantasy.
Manufacted during the heyday of the Old World, these rods contain the elemental power of flame.
An emerald, the size of three fists, and burning with an inner light. A most worthy prize for any adventuring party.
What if a mage passes his powers on to his firstborn son, and a female mage to her first daughter, leaving the parent POWERLESS? A plain mortal, a sorcerer no longer, all wizardly might gone?
Or: what if a female wizard recieves the power of a mage who sires a child with her? Could lead to promiscuous witches and overly careful mages.