Descended from humanity, the orcs of Kuramen are a far cry from the bloodthirsty savages of many other worlds.
"Some creatures are simply hard to talk with. Take the Krys for example…"
Strange plant-creatures from Rosetta II, the Rosahomin are, for a small portion of their lives, roughly humanoid creatures, fully sentient, and capable of interacting with the galaxy.
An oval a full mile and a quarter in circumfrence, infield thick with dark grass, surrounded by white fences and stands enough to seat two thousand spectators. The smell of hay, horse sweat, and excitement is strong in the air…
Expansion from the Horse Brass item: Specific Armor charms.
Cooling Touch Charm: protects horse against extreme heat, and fire, magical and mundane
Jove's Favor: tin charm shaped by a lightning bolt that protects a horse primarily from natural lightning, but also potentially from lightning based attacks. In real life, lightning kills quite a few horses and cattle a year.
Hermes' Blessing: gold charm that grants the horse magic resistance, and perhaps immunity to cantrip level magics.
Vulcan's Steed: This large iron charm in epic fashion renders the steed invulnerable to iron weapons. Such things clatter off of the animal's hide like twigs.