"Some creatures are simply hard to talk with. Take the Krys for example…"
Strange plant-creatures from Rosetta II, the Rosahomin are, for a small portion of their lives, roughly humanoid creatures, fully sentient, and capable of interacting with the galaxy.
An oval a full mile and a quarter in circumfrence, infield thick with dark grass, surrounded by white fences and stands enough to seat two thousand spectators. The smell of hay, horse sweat, and excitement is strong in the air…
Magic should have side effects, both expected and unexpected - fortuitous and deplorable. Expected side effects add anticipation, while unexpected ones increase the drama of the scene. The result can be comedic or dire, it dpends on which circumstances work best for your game.