Hahvrensburg Freetext

May 20, 2009
Hits: 2056
Comments: 9
Ideas: 0
Votes: 6 / 4.000000
The Hornless Goat    Locations  (Establishment)   (Any)

Tucked back in the corner of Kiskedee square, off of Aasvogel, is the Hornless Goat. The tavern is as non-descript and plain as any business can be and still maintain itself in passable fashion. No one notices the patrons of that small overlooked place.

April 7, 2007
Hits: 5470
Comments: 7
Ideas: 0
Votes: 6 / 4.333333
The Green Devil    Items  (Potion)   (Non-Magical)

A potent drink gauranteed to turn good folk into depraved and desolate madmen.

Lady Carse of Tekne

December 26, 2006
Hits: 5375
Comments: 10
Ideas: 0
Votes: 6 / 4.750000
The Aasvogel Knitting Circle    Society/ Organizations  (Mystical)   (Area)

A social group of women who meet for purposes of ‘knitting’ and sharing gossip.

November 13, 2006
Hits: 3331
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
The Civic Guild    Society/ Organizations  (Political)   (Area)

Before the formation of the Achelandage and its associated merchant and craft guilds there was only the Civic Guild.

November 11, 2006
Hits: 7095
Comments: 8
Ideas: 9
Votes: 6 / 4.666667
Hahvrensburg    Locations  (City)   (Plains)

An average city of the Midlands

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Hahvrensburg (5)

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Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp

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