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Gem Freetext

Moonlake
June 5, 2012
Hits: 826
Comments: 16
Ideas: 0
Votes: 10 / 2.900000
Fools' gems    Items  (Materials)   (Non-Magical)

 

 “Beware those gems that adventurers try to sell you. Before you know, they turn to fools’ gems”

~ Master jeweller at The Shining Elegance talking to one of his apprentices 
 
Scrasamax
April 29, 2012
Hits: 1160
Comments: 17
Ideas: 0
Votes: 11 / 4.636364
Gems of the Underworld    Items  (Materials)   (Cursed)

Few things shine as bright as the jewels of Hell

Scrasamax
September 13, 2008
Hits: 3769
Comments: 7
Ideas: 0
Votes: 6 / 4.500000
Black Diamond    Items  (Materials)   (Cursed)

A rare and diseased jewel, a canker fallen from the heavens

Scrasamax
June 16, 2007
Hits: 5494
Comments: 10
Ideas: 0
Votes: 5 / 4.400000
Demon Jade    Items  (Materials)   (Magical)

A glowing green stone flowing with the elemental power of evil

Scrasamax
September 30, 2006
Hits: 4833
Comments: 11
Ideas: 0
Votes: 7 / 4.285714
Agnoscite    Items  (Materials)   (Non-Magical)

Thie pearly material is also known by the sinister name of Demon’s Tooth.

Scrasamax
September 12, 2006
Hits: 3622
Comments: 6
Ideas: 0
Votes: 4 / 4.375000
Xanthanite    Items  (Materials)   (Non-Magical)

While bronze is cheaper, and steel is stronger, few materials are as desireable for weapons than proper Xanthanite.

Scrasamax
June 4, 2006
Hits: 3835
Comments: 8
Ideas: 0
Votes: 7 / 4.500000
Heart's Scorn    Items  (Jewelry)   (Magical)

A jewel to match my heart.

The Lady Givone

Scrasamax
August 25, 2005
Hits: 5413
Comments: 8
Ideas: 0
Votes: 7 / 4.000000
Gem of Xzar    Items  (Jewelry)   (Magical)

An emerald, the size of three fists, and burning with an inner light. A most worthy prize for any adventuring party.

Selected Freetext

Gem (8)


Associated Freetext

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Random Idea Seed View All Idea Seeds

       By: Agar

Weapons or equipment that is heavily relied on can be "named". Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be "named".

Ideas  ( System ) | November 5, 2002 | View | UpVote 1xp


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