"Whats this do?" Asked the visting Human.
"That," Dugfar replied. "Is my- Wait! Don’t tou-"
...and with that they were buried alive.
The proud dwarven Captain Dugfar stood atop his mighty machine of magic and stone looking down the mountain they had just emerged from; letting the wind whip his beard over his shoulder… "This is a proud day for the Dwarves!" He bellowed. "...and this is just the start!"
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.