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Chaosmark
July 21, 2007
Hits: 4327
Comments: 6
Ideas: 0
Votes: 2 / 4.000000
Plot Generation    Articles  (Scenario)   (Game Mastering)

You can have a world, you can have players. They might have even made characters that were so beautifully crafted that you cried when reviewing them. But if you don’t have a plot, your game ain’t goin’ nowhere.

Chaosmark
June 8, 2006
Hits: 6252
Comments: 7
Ideas: 6
Votes: 3 / 3.166667
News from the Real World    Articles  (Scenario)   (Game Mastering)

Resurrecting an old thread in a new format, here we bring you News from the Real world, where you can submit news as it translates to your game world.

manfred
November 4, 2005
Hits: 6559
Comments: 10
Ideas: 0
Votes: 8 / 3.812500
How A Trap Should Really Be Put Into An Adventure    Articles  (Scenario)   (Game Mastering)

Traps need to make sense. Somebody must of made it for a specific purpose.

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Random Idea Seed View All Idea Seeds

       By: MoonHunter

Want to avoid fighter types focusing on swords? Make Longswords and Bastardswords the weapon of the Noble class, with a death penalty for other to carry. These weapons will be ornate and finally crafted. Adventurers will be stuck with cheaply made broad and shortswords, while professional fighters might use two handed swords.

Ideas  ( Society/ Organization ) | July 30, 2005 | View | UpVote 0xp


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