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December 14, 2014
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Comments: 3
Ideas: 0
Votes: 3 / 4.000000
A simple start for a new dungeon    Articles  (Scenario)   (Game Mastering)

Have a dungeon that could fit anywhere? Want to get the heroes there in a hurry? Try this.

July 21, 2007
Hits: 4577
Comments: 6
Ideas: 0
Votes: 2 / 4.000000
Plot Generation    Articles  (Scenario)   (Game Mastering)

You can have a world, you can have players. They might have even made characters that were so beautifully crafted that you cried when reviewing them. But if you don’t have a plot, your game ain’t goin’ nowhere.

June 8, 2006
Hits: 6500
Comments: 7
Ideas: 6
Votes: 3 / 3.166667
News from the Real World    Articles  (Scenario)   (Game Mastering)

Resurrecting an old thread in a new format, here we bring you News from the Real world, where you can submit news as it translates to your game world.

November 4, 2005
Hits: 6784
Comments: 10
Ideas: 0
Votes: 8 / 3.812500
How A Trap Should Really Be Put Into An Adventure    Articles  (Scenario)   (Game Mastering)

Traps need to make sense. Somebody must of made it for a specific purpose.

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       By: EchoMirage

If mana recovered slowly enough, and mages could pass it on freely between them, the ephemeral force would become a valuable trading commodity on its own.

Ideas  ( System ) | June 19, 2004 | View | UpVote 3xp

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