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Appaloosa's Profile

Our Author's latest news and articles.

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Appaloosa - Social Profile

- High Scholar of Slipping Logic

For Next Level: 980xp of 3925xp complete.
980xp

Hall of Honour

3 HoH

Golden

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- RANDOM
Lifeforms | 185xp

Greiges' Killer Shrews

Those who hunt by night will tell you that the wildest, most vicious of all animals is the tiny shrew.
The shrew feeds only by the dark of night. He must eat his own body weight every few hours or stave to death. The ravenous shrew eats everything, bones, flesh, marrow... everything.
Intro from Attack of the Killer Shrews 1959

- RANDOM
Lifeforms | 150xp

Falani Tersk

The Falani Tersk is an easy going and willing breed. They are very intelligent and eager to learn new tricks or commands. This along with their lovely silver color makes them highly desirable as circus horses as well as very accomplished hunter mounts and race horses.

- RANDOM
Lifeforms | 205xp

Grex

Proof that some times truth is stranger than fiction. (Sometimes)

The Unique Life cycle of the Grex. A forest Decomposer.

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Guilds
“ One day a year is the Day of Turning where those on the bottom of the heap for the rest of the year get to live like Kings. Privates question Generals, the people get a say in running things and there is great merriment and gift giving.”
Cheka Man
“ <br /> The local band of 'nasties' (goblins / orcs / whatever) lives in relative peace with the local population.<br /> Along come the PCs and go through their usual heroic monster bashing routine, wiping out the nasties and pinching all their stuff, then continue on their way.<br /> Problem is, they don't kill ALL he nasties. The survivors want revenge and, after spending a few months recovering, start to take it in their own inimitable style (which is not unlike that of the PCs come to think of it).<br /> Next time the PCs are in the area they find themselves VERY unpopular with the townsfolk.”
Dragon Lord
“ This is an idea for a basic weapon which I have adapted partially into a fighter subclass. Let me know what you think, because if it's any good, I may post the subclass. Double Bulwark Shield Melee weapon (martial, shield) Category: Items Damage: 1d6 per hand, 1d4 together Damage Type: Bludgeoning Item Rarity: Standard Weight: 6 When wielding the Double Bulwark Shield in two separate parts, you gain +2 to your AC, +1 per hand. When wielding two separate parts of the Double Bulwark Shield, you can take an action to bring the two halves of your shield together. Your movement is halved as long as the shield is brought together. If you move or attack after bringing your shield together this turn, you receive a +3 bonus to your AC. If you don’t move or attack after switching this turn, you and an ally directly behind you receive a +5 bonus to your AC. This action is known as Steadfast. Once the shield is brought together, you may take a bonus action to become Steadfast even if you attack this turn. However, you may not move or attack after becoming Steadfast. Taking apart your shield is considered a free action.”
jfstein19
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