These powerful seeds were first sighted after the Great War of Aniroc, known also as the Mage Wars because of the high levels of magic expended. Those exeedingly high magic levels caused these mutated plants to appear. In a medium or low magic area, these grow like normal Venus Flytraps. However when a spell is cast on them or they are moved to a high magic area, their growth instantly accelerates. They grow to their full size (a little less than man height) in 1D10- level of spell cast on it rounds. If they hatch in 0 or under rounds, they explode into a flurry of growth, dealing all creatures within 5 feet of them 1D10+number of negitive rounds +1 damage. At full size, they attack as many creatures near them (to a maximum of 3 per plant) with animal like intelligence, dealing 1D4 damage and, if the target fails a saving throw, sucking them inside as well. They then take 1D4 damage per 10 rounds, until they are dead and digested. If the victim was a magic-user, the plant doubles in size in 1D8 - Magic- users level rounds. Once again, a flurry of growth will cause all creatures near the plant to take 1D10+number of negitive rounds +1 damage if the time is 0 or less rounds.

Magical Properties:

In a medium or low magic area, these grow like normal Venus Flytraps. However when a spell is cast on them or they are moved to a high magic area, their growth instantly accelerates. They grow to their full size (a little less than man height) in 1D10- level of spell cast on it rounds. If they hatch in 0 or under rounds, they explode into a flurry of growth, dealing all creatures within 5 feet of them 1D10+number of negitive rounds +1 damage. At full size, they attack as many creatures near them (to a maximum of 3 per plant) with animal like intelligence, dealing 1D4 damage and, if the target fails a saving throw, sucking them inside as well. They then take 1D4 damage per 10 rounds, until they are dead and digested. If the victim was a magic-user, the plant doubles in size in 1D8 - Magic- users level rounds. Once again, a flurry of growth will cause all creatures near the plant to take 1D10+number of negitive rounds +1 damage if the time is 0 or less rounds.

Login or Register to Award RoryD XP if you enjoyed the submission!
XP
60
HoH
0
Hits
7,485