“ Far to the north amidst the endless ice-flows it is rumored that a dwarven Walrus Totem clan exists. These rumors have been unsubstantiated to date, unless the dwarven sage Glurt Goblinguts is to be believed. He claims to once having encountered a troupe of huge dwarves, each standing a beard's length higher than the tallest known dwarf. These dwarven 'giants', their hairy chins crusted with frozen shards of ice and dirt, hauled gargantuan yellowed horns or tusks upon their wide shoulders, and their helms, likewise, sported massive, down-ward pointing tusk-horns. Glurt Goblinguts later speculated that the impressive size of these dwarves was most likely due to their arctic diets, almost exclusively fat-based.”
“ What if cancer is not an ailment if one has a will powerful enough, and knows what do do. What if one using the right techniques could control it and use it to become immortal, or to grow into something else?”
“ The adventure can take place in a slightly shifted reality, where everybody has a totem (an animal guardian). The totem should be chosen randomly and not by the player, it is ok if 'Gorflin the Large,' a gigantic and aggressive barbarian, has a mouse for a totem.
These totems will assist the characters in small way. It is up to the characters to determine how to get the assistance; the animals won't solve mysteries for the characters only supply the clues. The character may even have a dream where his or her totem actually speaks to them and reveals some sort of clue.”