A small wooden tube with a bad of seeds tied onto the bottom. The tube is made of dark wood and has symbols for the four elements carved on its surface with a circle drawn on the bottom, near the seed bag. The seed bag is a simple leather pouch containing about 200 small white seeds, similar to sesame seeds.

This item was created long ago by an great nature loving warrior-monk who was a master of the elements due to the harmony he achieved with the world through his discipline and meditation. This man's name has been altered by many years of story telling. The most recent names are Ohmar the Wise and Oamahar of the Wise. Anyway, the story goes like this:

Ohmar the Wise was a young monk who had just left his monastery because he wanted to learn more about the world outside and have a chance to get to know himself. Ohmar traveled all over the world and learned a great deal about himself and how the world worked. Having seen almost everything this world had to offer Ohmar went looking for a way into the Divine Realm, where the spirits of the dead and the mind's of the gods were said to exist. Ohmar was meditating on a tall mountain top when, all of a sudden, it rose up into the clouds. It is said that Ohmar glimpsed the Divine Realm on top of that mountain, Rudigha Mountain, and then he met the Great World Snake, Aurorobouros. The Great World Snake picked up Ohmar with his tail and said, 'You have found the most harmony with nature that any man could handle, I urge you to go no further or you will destroy yourself. The world would hate to see that happen, you have brightened many lives and that is truly what live is about. You must continue to bring your good company to others. I leave you with this gift.' then The World Snake dissapeared and left Ohmar sitting on the mountain with the Sedwonda and instructions on its usage. Ohmar took his gift and continued to live out his life, only telling this tale on his death bed.

That is the story of Ohmar and The Sedwonda. It might be true. Most people belive it is just a child's tale, some don't even belive The Sedwonda exists. It might not. Either way this is a story that could be used in your game. Enjoy.

Magical Properties:

The Magic (This is what The Sedwonda can do, if it exists)

Ability 1 (Fire) - If a seed is put in the tube and you run your left index finger over the 'fire' symbols on the side of the tube a jet of flame about 1 foot long will erupt from the tube. This will not harm the tube in any way, nor will the tube heat up.

Ability 2 (Water) - If a seed is put in the tube and you run your left middle finger over the 'water' symbols on the side of the tube then water will pour out of the tube, when held openside down, untill about 3 buckets worth of water has come out.

Ability 3 (Earth) - If a seed is put in the tube and you run your right index finger over the 'earth' symbols on the side of the tube then a soft white light will shine from the tube. Any stone the light touches will turn to mud and any mud the light touches will turn to stone.

Ability 4 (Air) - If a seed is put in the tube and you run your right middle finger over the 'air' symbols on the side of the tube you can direct the wind's direction and strength with gestures of the tube. Pointing the tube north will make the wind blow north, aiming the tube up will make the wind slower and down will make the winder faster. Holding the tube straight out will cause a moderate wind speed, not too strong and not too weak, just enough for a good push.

- The seed is always destroyed when used, there is no known way to get more seeds.
- Abilities 1, 3, and 4 last for 1 minute per seed used. A variant rule for ability 2 can also produce 1 bucket of water per seed used.

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Hall of Heros 10 NPC Guild Apprentice Lifeforms Guild Journeyman Item Guild Journeyman Most Submissions 2010 Most Quest Submissions 2010