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CyberSpace

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The Nine Layers

By:

The CogNet is a big place

The Mists

The Mists are the remnants of the 3rdNet, the predecessor of the CogNet. Most of the structure is gone, and what remains exists mostly as archives, vaults, and forgotten places.

Niflheim, the sleeping dragon, ancient wells connecting the CogNet to the Dreamlands

Industrial Sector

The industrial sector handles the data and information used by the power systems of the Cosmic Era, the actual reactors, generators, relay systems, and so forth. This also applies to non-data crunching materials industry, resource extraction and refining, and construction. This is the blood and oil of the Industrial sector

Mulspelheim, the Surtur, the fire giants, ragnarok

Administration

The Admin Sector is the .Gov of the Cosmic Era

Asgard, the realm of the gods

The Mall

The main bulk of the net, the Mall is the commerical and residential sector of the net. The vast majority of civilian and basic commercial traffic are carried by the mall.

Midgard, BiFrost, the encircling sea - separates the Mall from the dreamlands

The Pentagon

The pentagon is the military layer of the CogNet, used for drone control, military encryption, and so forth.

Jotunheim, the ice giants

The Aether

The computer sector of the CogNet, where the AISC communicate and commune with each other, also known as the construct, the roadhouse, very Q like

vanaheim

The Garden

The domain of the terraformers, geo-engineers, and those who are working to repair the biosphere of Earth. The domain of the Utopia initiative

Aelfheim

The Mechazone

Not a reference to the war machines but to mechanization, this is the domain of research and development, building robots, autons, and the rest.

svartlheim

The Dead Zone

The Dead Zone is the recycle bin, the discard pile, for data. This being the dreamlands and not an actual hard drive it cannot be truly deleted, just lost and forgotten.

helheim



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Random Idea Seed View All Idea Seeds

       By: manfred

As the PCs travel the road, right after a bend they hear a sharp whistle and call: "Heeey, not so lazy, move your asses!" It is a large man that calls, and there are unwilling workers that listen. A small company, 10-15 men work on the road, push boulders aside, dig up roots from under the road, etc. The large man that shouted turns to you, smiles fast and mutters something under his breath, sounds like cursing some lazy worker. "Where does the road bring you from, travellers?" And does a little small-talk.

And what is really happening? A group of bandits is 'adapting' the road for shady purposes. The road will not be wider, but tighter, with enough cover around (and a few traps perhaps), and will become an ideal spot for ambushing travellers or entire caravans. The bandit leader wants them all to appear harmless. The 'lazy worker' he cursed was actually a guard that should give warning before any travellers come around (fallen asleep). Not surprisingly, the boss may decide for an ambush even now.

Encounter  ( Locations ) | April 28, 2004 | View | UpVote 1xp


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