Intelligent Species
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ID: 7674


June 30, 2014, 2:43 pm

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The Black Leviathans


The Black Leviathan from the eastern sea is a greater hazard in legend then in fact, as it only infrequently preys upon man. At least, as far as can be told, for many are taken by the sea with no record of their passing.

They appear as large sperm whale sporting an array of teeth more akin to that of a killer whale, their upper half near black and their underside a pale white. Their eyes are larger and more expressive than their more passive sperm whale cousins.

Their physical threat is not their only hazard, for ancient members of that species are highly intelligent and some can perform magic with their songs. These exceptional individuals sometimes establish kingdoms beneath the waves, a moving court consisting of younger Leviathans, killer whales, and even dolphins. These extended pods prey upon other whales, some going so far as to enslave entire pods or to extract tribute from them.

A typical ‘kingdom’ is ruled by 2 or 3 magic capable Leviathans, with 10-20 other leviathans of various ages and genders acting as nobles. Orcas number in the dozens, typically a pod for each senior ‘lord’ and a similar number of dolphins that act as scouts.

These kingdoms generally stay away from major shipping lanes, for while powerful, the Leviathan’s normally see little profit in warring with man. The treasures of man hold little pull with the Leviathans.

The Black Leviathan’s concern themselves primarily with food and family, though those with their horizons broadened by magic tend to have wider interests, some not entirely wholesome.

Should whaling on the scale of 18th/19th century earth occur, this of course will change the picture dramatically, and spur all-out war between the Leviathan kingdoms and humanity.

Humanity is largely unaware of their existence, again due to the caution that the Black Leviathans have towards them. They warred once before with a long-gone surface race, and that racial memory makes them loath to make contact.

The Songs of the Sea

Leviathan magic concerns itself with control of weather, finding (and controlling) of food, secrets and legends, and magic affecting the self for various ends. Infernal magic and necromancy are studied, while Fire Elemental magic is avoided.

Leviathan sorcerers can create looping ‘songs’ that self-sustain and act as recordings. However, they collapse upon being listened to and understood. Leviathan custom is such that those that hear such a song must replace it themselves. Thus knowledge is spread. They will aggressively prevent beings unable to live up to this custom from hearing them. The process of creating a looped song is difficult, more so since these Songs are generally left in painfully deep waters - even for them - to protect them.

Noteworthy Black Leviathans:

The Shark Master

Spurning the normal cetacean hatred of all things shark, this Black Leviathan has delved deeply into the darker verses of the song of the sea and consorts with the evil-shark-people, gaining the servitude of shoals of sharks. Unlike other pods, he has few other whales and no dolphins, having fully thrown his lot in with the sharks. His two lieutenants, non-spellcasting behemoths, are his muscle and are large enough to kill any of his his sharks with a single bite.

The Shark Master and his ‘pod’ would serve admirably as the guardian for some McGuffin.

The Shipwright

This Leviathan has an unfortunate curiosity for the works of man, and only a passing concern for man himself. He collects shipwrecks, sometimes causing them himself and is building a semi-floating palace in a hidden island atoll. His pod respects him, but still considers this obsession to be an oddity. In creating his collection, he has a kings ransom of treasure in the sands below his palace.

Crab-folk have moved into the palace, which pleases the Shipwright, giving semblance of life to his creation. It does, however, complicate the process of retrieving any treasure from these waters.

Campaign Use

The Black Leviathans have diverse interests and behaviors, and as such can serve a number of roles, not all antagonistic. They could find something of value in human goods, either as plunder or trade, they could know rituals of interest to the landlubbers, or the location of lost ship or city deep below the waves. Perhaps they could lend their services to pirates or would-be emperors.

More details on the real-world inspiration can be found here:

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Comments ( 10 )
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June 30, 2014, 14:43
Update: Out with ye - Cult of Done!
Voted Scrasamax
June 30, 2014, 21:49
The evil shark people link is broken, but I like this idea, but I just happen to like the idea of whales as being more powerful and a threat to humanity, rather than it's victim. I can see the black leviathans coexisting in varying states of peace and war with things like Cheka's krakens.

Nicely done.
June 30, 2014, 22:15
Its not broke - it was a filler link that didn't get filled..

Guess I'll need to fix it :)
Cheka Man
June 30, 2014, 22:23
They would fit well in the Acqua setting.
Voted Cheka Man
June 30, 2014, 22:24
Only voted
Voted Kassy
July 1, 2014, 8:33
Only voted
Voted Pieh
July 9, 2014, 16:49
A decent submission. It certainly inspires dreams of a seafaring campaign and, like mentioned, could work well with some of Cheka's content.

I love crab people. A shipwreck flotilla home for them made by a magical whale is so much fun. Thank you.
July 9, 2014, 16:51
Pieh? Wow! :)
Voted Maggot
November 2, 2014, 3:47
What Cheka said. They would fit well into any aquatic setting and would do an excellent job of adding to the general myths surrounding the sea.
Voted Moonlake
June 12, 2015, 20:36
A very versatile species for an acquatic setting and a good solid submission. I personally feel that this sub seems to lack somewhat in the exploration of the character of such a lifeform but then I did note that you said that they are supposed to be a diverse race and you were probably writing this up for game use rather than meta-game description. I guess I'm just measuring this sub. against the normal Val standard.
June 12, 2015, 21:24

Yes, this could be strengthened with more time spend on the examples - I meant them to not be cookie cutter creatures, but as individual as humanity in their natures. Also time and energy for the old Val standard has been lacking.


Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

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