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ID: 8095

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September 17, 2015, 8:03 pm

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Skyhawk Faunareconnaissance Implant

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The Advance of Technology seems unstoppable. Some things while possible are probably best not produced...

These devices allow for wild and domestic animals to be recruited as scouts or controlled for other purposes. They come in a number of varieties - Avian, Canine, Rodent, Feline and Ruminantia. Use with an incompatible Suborder can result in failed implantation with unpredictable consequences, frequently fatal to the subject. Due to liability concerns, no Primate compatible versions have been made available to the general market.

Class I

The implant is quite small when initially injected - Large veterinary syringes are sufficient for these purposes, but they need to be delivered directly into the subject’s brain. The components will subsequently assemble and integrate with the subject’s nervous system.

Once integrated, the animals behaviour can be nudged and controlled - this is especially effective when accompanied by training and conditioning. In addition, the subject’s sensory pathways are patched into digital storage and transmission. Class I implants do not support quantum linkage, so the available transmission bandwidth and storage only allows for low resolution images and recordings. Touch and Olfactory senses are not recorded.

Some versions include a self-destruct circuit which triggers a lethal brain hemorrhage on command.

Class II

These devices require surgery to implant, being too large to deliver via injection. They include quantum linkage and storage, allowing full-color high fidelity images can be taken and transmitted, as well as captures of all senses. In addition, detailed bio-telemetry is available, allowing breathing, heart rate and other factors to be recorded.

Class III

Class III devices include direct control over various aspects of the brain, allowing such things as triggering adrenalin production, as well as as overriding both voluntary and involuntary systems. They require both direct implantation, as well as a period of time for the nanobots to fully integrate into the subjects neurons.



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Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted Murometz
January 28, 2015, 12:07
0xp
Recruited as scouts sounds so innocent for this deplorable practice against nature. Poor critters, brain hemorrhaging on command. :P

I like it.

So primate compatible ones are out there somwhere? Waiting to be found by intrepid pcs?
valadaar
January 28, 2015, 12:36
0xp
You need to read up on recent events in Therafter :P
Voted axlerowes
February 11, 2015, 7:15
0xp
I have a story in which the main character controls his cattle through a device similar to the class 1 device. I just like the idea of dueling hackers trying to rustle cattle and sending the poor cows back and forth across the field.
Voted Ancient Gamer
February 11, 2015, 8:12
0xp
Oooooh!

Sweet and neat post, Val!

Short, but sweet idea. 4.0

Freetext



Random Idea Seed View All Idea Seeds

Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 8xp


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