3 Votes


Hits: 5146
Comments: 4
Ideas: 0
Rating: 3.5
Condition: Normal
ID: 826


January 19, 2007, 7:05 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status




Schaak is a well built peddler that always seems to have just what is needed at the moment. He is a high powered mage that has given up adventuring and much magic for a more medial, yet rewarding existance.

Special Equipment:
Enclosed wagon with two sturdy horses. Inside the wagon is any number of things, valuable and otherwise.

Schaak’s older age is shown by his white hair and mustache and wrinkled, weather worn skin. He just short of 6 feet tall and is well built although oversized clothes he wears slighty cover it. He is constantly having to pull up his sleeves to get to things and seems generally clumsy in whatever task he is undertaking. Matching his clumsiness is his generally befuddled attitude. He has a great memory except it may not come to him in the moment of his need so he does a lot of “um” and “er"ing.

Schaak was an adventuring wizard thata was never satisfied with sitting in one place but never really enjoyed the actual adventure. His favorite was bartering for a good price for the parties newly found items. Many years ago he stumbled upon the hidden wealth of a lost city and he found this as his opportunity to get away from the whole adventuring business.

Saying goodbye to his old friends he bought a wagon and horse and tried his luck at peddling odd items. He quickly found he enjoyed this lifestyle immensly and found great joy in having odd items that people needed.

He mostly travels alone. He may be a peddler but he still has the magic of his adventuring days and he knows how to use it very well.

Often enought their will be other adventurers traveling with him for the company as well as his knowledge of hidden paths between cities. While a wizard he discovered magical paths of power that connect cities. By simply taking these paths exactly as required, the power of the path can drastically shorten a journey by days or weeks.

Roleplaying Notes:
1) Being a wizard, he generally still has the opportunity to gain many rare and valuable items.

2) He may be in need of an item that is beyond his means. Since adventuring is not his joy he will not hesitate to hire another group to search our or find an item that he requires.

3) Characters could meet him on a road a buy a few things from him. Weeks later in the opposite direction, different part of the land, perhaps in a town on the otherside of a difficult to travel mountain the characters meet him again. It should be somewhere that is impossible for a peddler with a large wagon to get to under normal circumstances. May get them suspicious about his mode of travel and what else this peddler is about.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 4 )
Commenters gain extra XP from Author votes.

November 5, 2002, 1:20
Having a monopoly on a faster, safer way to travel, I don't imagine he would be very forthcoming about how he's doing what he's doing. "Oh, I just get up in the morning and go whichever way my nose is pointing." He could act as a sort of specalized guide at times, if need or possibly reward were great enough.
January 10, 2005, 11:00
The magical pathways is a plot all on their own.

Would this cart be heavly loaded with items all over or are the neatly packed away in trunks? If this person is seen quite often pulling large objects out of small containers, there just might be some other wizard out there trying to find out how this peddeler is traveling about the lands selling so quickely of just wanting to see what is inside all them trunks.
Voted valadaar
January 26, 2007, 12:01
I like this old fellow. Post is a little rough in places but is still good and useful.
Voted Moonlake
June 22, 2013, 21:01
An innocuous encounter with this NPC has the potential to turn into side-quests or even sth bigger. A simple and good utility sub this is.


Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.