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ID: 3443


December 10, 2007, 8:22 am

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The patron of games.

It is not sure if there is only one, or there are several. Certain is, the creature moves freely in the lands of mortals. Luckily, she is rather benign, maybe not even a demon, but some sort of a malevolent spirit instead… whatever the difference is.

Whatever its shape, it is always a humanoid female of exotic beauty. Frequenting casinos and various gaming locales, she does not seem to want to draw too much attention… but her noble ways, the fine clothes, jewelry and faithful servants betray she is one of the higher classes of society.

Wealthy and mysterious, enjoying the sight of people gambling, she sure does attract the attention of lowest gamblers and nobles alike, and many invite her for a game or two. She refuses most of the offers, saying she only plays for the fun and in friendship. But if it is a friendly game, without money or with low bets only, she will play, and she will win MOST of the games, sometimes with very rare combinations. She does not win all games, but wins enough to make any gamer jealous, and accepts all losses like a true lady.

Evading most private questions with indirect answers, most end up considering her a wife of some wealthy merchant or noble, staying bored at home while her husband always being away for business. And so she stalks the casinos, playing the games a little, and looking at interesting games… side note: she brings luck to those she favours.

If there is friendship between her and a gambler, she will play with him, and sooner or later will a fool insist on playing with at least "imagined" money, to see how it would end up. Winning most games easily, the imagined debts rise to great heights. Soon, all the time in good humour, she would start betting the personal features of the unlucky courtier… "A thousand gold for your charming ways… two thousand for your courtship… five thousand for your hope that never ends" and so on.

Until some day, the gambler is completely indebted with those seemingly meaningless debts, belonging to her with soul and body like the other servants, becoming a slave and personal property. Then perhaps, she will move on to another city, to seek new games and new entertainment, and maybe new servants.

Side note: Sadah is from the Arabic for fortune, but she would of course use many different names over time

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Comments ( 2 )
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Voted Scrasamax
December 14, 2006, 13:26
The idea is great, thought she seems a bit more like a demon of temptation than a patron of gambling to me. Execution wise she seems a bit flat.
Voted Cheka Man
December 14, 2006, 13:56
Only voted

Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

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