NPCs
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Religious
3.5
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Comments: 3
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Rating: 3.5
Condition: Normal
ID: 838

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October 28, 2005, 1:28 pm

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Phobia

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Her name is well deserved, as she’s the daughter of Insanity and Fear.

Appearance:

She appears as a tall, deathly pale young human woman, with short black hair, and hard, cruel eyes.  (There may be some initial confusion if there are vampires common.)  Despite this, most people don’t pay much attention to her.  This, of course, suits her just fine.  She looks somewhat sickly, but she’s much, much tougher than she appears.

Background:

Phobia is the daughter of the demons Insanity and Fear.  When the demons were running amok, before they were bound into the Tanglewood Box, they had both possessed humans, and… well, the results are self-explanatory.  Phobia is half-demon, and half-human.  She is not immortal, as her parents are, but her expected lifespan is possibly on the order of millenia.  She was too young to prevent her parents from being bound into the Box, and later could not find the hiding place of it.  But once the Box is found, perhaps by foolish adventurers (who will almost certainly open it), she will make it her business to find and destroy the thing, to release her parents, and nothing short of her death will stop her.  She is skilled in black magic (necromancy), and has some of the innate traits of her parents.  She has an affinity to all things evil, and is a skilled manipulator.  Unlike her parents, the Tanglewood Box, or either of its predecessors, has no effect on her, nor do items that work strictly on demons or strictly on regular mortals.

Roleplaying Notes:

Phobia has a definite sadistic streak, and takes after her parents.  She likes to sow terror and drive people mad, preferably at the same time.  Although she rarely is physically involved (she likes to set things up like a chain of dominoes, trigger it, and then sit back and laugh while everything goes to Hell), she really has no objections to, say, killing and torturing people herself.  It is possible that she could orchestrate several plots, manipulating the villains’ activities from behind the scenes, and no one (including the villains) would have a clue she was doing it.  (She may appear to be one of the villain’s henchmen or minor lieutenants, and her involvement is only revealed very much later, if at all.)

While her parents are more powerful than her, Phobia has centuries of experience that they don’t.  She will be drawn to her parents if they escape the Box, and the three of them could quite possible plunge the world into an everlasting nightmare, full of poor, deranged souls, given enough lead time.  She would make a very good Shadowy Maleveolent Figure, Evil Overlord, or what have you.



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Comments ( 3 )
Commenters gain extra XP from Author votes.

DaWergyling
December 10, 2002, 20:27
0xp
Heres a plot idea: The heros are recruited by a wizard (its actually an illusion, or Phobia just polymorphing herself) to get to the tangleweed box before another group does, and bring it to him/her to find another hiding place. Imagine the consequences of success... The heros won't get much treasure, but at least will learn not to trust strange wizards. Then of course, what will they do with phobia? Make her a box?
Voted valadaar
April 26, 2007, 10:41
0xp
I'm assuming that its her human part which makes her care a whit for her parents?

In any case, an interesting NPC that could easily do well as a subtle baddie. I might avoid the Goth appearance though - normal people might overlook it, but PCs given the description are going to make assumptions - possibly correct ones.
Voted Moonlake
June 12, 2013, 21:25
0xp
A good NPC write-up for a Behind-the-Scenes villain.
*Commented on for the Commenting Challenge

Link Backs



Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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