Hrothgar is a boulder of a man, clad in worn but well kept scale armor. He has what at first blush appears to be a rather large brick attached to a short rod at his side, in actuality it is an unwieldy looking hammer. A large, filthy blond beard covers a large portion of his face, the rest being taken up by his almost static grin and glittering eyes. He looks ready to either buy you a drink or try to kick you through a wall, you're not really sure which.

Kicked out from a Barbarian tribe in the North, Hrothgar woke up stranded on the shores of Southern Nevermore with a bad hangover, a disturbing lack of ale and not much else. Setting off in a quest for ale and glory (but mostly ale), he came upon the dying town of Greywall. Fortunately, it had a pub.
Deciding that it would henceforth be his base of operations, Hrothgar began a bit of a tradition: every time he returned from his adventures, he would proceed to buy drinks for everyone in the bar until he ran out of money, at which point he would head off adventuring again. A few things developed from this: firstly, the large influx of money allowed the pub to increase in scale, eventually becoming a rather well established Inn. It began be renowned enough that travelers would make a point of stopping over, bringing yet more money into the town. In only a few short years, the town was prospering and growing. Hrothgar had even been able to draw some other barbarians down from the North, all too happy to have the extra company. He had also managed to free some enormous white wolves from some giants, the animals thereafter took a shine to Hrothgar and also stayed with him. Things looked good, and the next big improvement happened when Hrothgar, fresh back from his latest adventure, tried to use a highly unpredictable magic item he had found. Such items had been documented to be able to do such things as steal a mans soul, or deprive him of all his worldly possessions. Hrothgar, however, had slightly better luck. He got a castle.
In one day, the town suddenly went from being a few buildings that happened to be close together in the middle of nowhere to being a (albeit very small) castle town. Hrothgar figured that since it was his castle, he was now the proper Lord of Greywall. Considering all he had done for them, nobody really felt the need to object.
Nobody that is, except the true Lord of Greywall. Having made a point of living abroad, the young fop had wanted nothing to do with the little town until it seemed that he was in danger of losing his title. With a small army, he waited until Hrothgar was off on an adventure and then struck, driving the numerically inferior barbarians into the nearby woods.
Upon Hrothgar's return, he found himself being chased from his own home. After finding his men, he lead them in a focused strike on the castle, which ultimately drove out the wayward Lord and returned control of the town to Hrothgar.
He has since begun taking his role as Lord much more seriously, training his Barbarians and setting up patrols along the nearby roads. He honestly means well, but running a town is so far outside his realm of experience that he occasionally makes mistakes. Anytime this happens, he does his best to correct it by whatever means necessary.

Special Equipment
During his travels, Hrothgar came upon two very significant things: his Hammer and his Bear. His hammer holds impressive enchantments, including the ability to return when thrown and the ability to emit the deafening roar of thunder, as well as many enchantments designed to turn the weapon into the bane of giants. The hammer is named Stormspinner.
Hrothgar found his pet cave bear when it was only a cub. Naming it Mingar, he took to keeping it in his enchanted backpack. Though Mingar grew, the backpack always weighed the same and never needed to stretch or bulge to accommodate it. Now, Mingar is nine feet from head to tail, and still sleeps in Hrothgar's backpack when not otherwise occupied. The pair have also found this to be an effective means of carrying a bear while being subtle and also as a secret weapon.

Roleplaying Notes
Hrothgar is a warrior first and foremost. Though he gladly shoulders the burden of running a town, it is a bizarre experience for him. He would much rather be running around with Mingar fighting monsters. Though he means well, Hrothgar is not exceptionally smart. In fact, he is rather dim. He tends to get caught up in cyclical thinking which is made even stranger to behold by the fact that he is seemingly incapable of thinking without talking. He once stepped through a portal that was halfway through a tree and saw a large monster on the other side. He proceeded to stand there for a good long time and try to reason it out;
"So Hrothgar went in to tree. But monster is inside tree, and monster is BIGGER than tree, so... Tree must be inside Monster! But wait, Hrothgar is inside tree. But if Hrothgar is inside tree, then Hrothgar is inside monster! But Hrothgar didn't go into any Monster!"
He kept at this for a while. This is typical of Hrothgar.
He is loud, He won't touch first-person with a ten foot pole, and he is always completely gung-ho about everything.
With only a few exceptions, he also assumes people are good unless they show themselves to be otherwise. The most notable exception is Mages (Anyone who casts magic or is a man and wears a robe) who happens to live in a tower. It takes a titanic amount of convincing to get Hrothgar to believe that a Mage living in a Tower isn't evil to his core. At best, Hrothgar will mistrust them.

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