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ID: 341


November 22, 2005, 10:11 pm

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Hot Wheels


This wondrous item has only appeared in the last 150 years. Designed and build by an old and wise (mad or stupid said by some) gnome who loved to travel. This wizard, Bligard ââ?¬Å?Tripââ?¬Â Wirecraft, had the love for travel but hated the standard voyage methods (Horses, Flying, Teleportation, etc). So he developed a set of magic wheels that could be attached to a standard 4-wheel cart to get him from point A to point B as fast as possible. The first set of Hot Wheels nearly killed him, for you see the wheels have only two settings, on and off.

When activated the wheels instantly move at 60 MPH (88 feet per sec), a 10 foot long by 3 foot high wall of flame trail from the back wheels and require a strength and dexterity check to maintain control. Turning in any direction will require both strength and dexterity check unless a skill is developed to replace these checks.  Failing one will cause the cart to go into a random turn. If the cart should strike an object (tree, building, pedestrian, etc) it will do 3d6 points of damage to the object and the cart (Roll checks for control). Critically failing one will cause the cart to disintegrate and damage anyone in the cart (5d6).  Passengers are required to make strength checks at the start of the cart and at every turn to hold on unless they are strapped in. Failing their strength checks they are thrown from the cart and receive 2d6 points of damage from the fall.

Magical Properties:
See Above

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Comments ( 7 )
Commenters gain extra XP from Author votes.

August 25, 2003, 7:05
hmmm, a dangerous contraption indeed.
I would say you need to make a ride-check (wonderous vehicle or hot wheels) to stay in control.

The dammage people take when falling of or when the cart makes a wrong turn is terrible by the way. I would assume that the people traveling this way would typically be wizards and other "studious" characters. Warriors, Nature folk and such would probably prefer traveling on horse-back...

The general idea is great fun though. I would personaly assume that a person had to make a control check every minute for instance, unless of course there are paved roads to travel by, which seems not very likey in a medieval setting.
Oh, yes the required skill is special in such, that you always need to train.... by riding the vehicle....
I think the skill should be a class skill for all those that have knowledge arcana, disable device or a mechanical construction craft as a skill with at least five ranks.
August 29, 2006, 16:40
August 26, 2003, 20:06
I like it. I only have one thing to say.

Barbarian Horde
September 22, 2003, 23:00
its like taking a long walk off a short dock...
Voted Zylithan
November 28, 2005, 11:35
A clever idea... It should be a simple enchantment to make a small plate (wheels) rotate quickly... but that would have quite an effect if the wheels were tied to something. It's not obvious to me why there would be fire (no exhaust from this device) other than it seems "cool"... are you a dragonlance fan? this sounds very much like a tinker gnome from mt. nevermind.
Voted Cheka Man
November 23, 2006, 21:08
This is funny.
Voted MoonHunter
November 24, 2006, 12:27
Just voting on this. I don't ever remember voting on it.


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       By: manfred

A small group of men stares intensely at something. Coming nearer, you see puppies, obviously still young, as they are small and only learn to walk. Cute as they are, the men look serious and exchange a comment here and there, making their mother nervous. But one man keeps her somewhat calm, while looking with others on the little ones.

The puppies are a completely new dog breed. The breeder hopes for better characteristics, the other men are mostly hunters and other dog-fanciers, that were called or came from own interest. If all looks well, they will have business. But now, they are just watching.

Encounter  ( City/ Ruin ) | October 6, 2004 | View | UpVote 1xp

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