more stuff - bleh
Of course you're wondering why the frack should I care about this nonsense. The answer is vermisaltude which is totally not a word I just made up. Anyway, knowing how all the systems are interconnected allows you to better set the scene.
Additional Ideas (0)Please register to add an idea. It only takes a moment.
CodexArtifical Gravity ( Articles ) Setting Building - Gaming - Genre
Atmospheric Control ( Articles ) Setting Building - Gaming - Genre
Nutrition ( Articles ) Setting Building - Gaming - Genre
In the closed, or partially closed, system of a vessel in space, what you eat and how it's stored can spell the difference between life and death. Depending on the size of the vessel and how long you're going to be without the chance of resupply various methods of providing the crew with sustenance will need to be hammered out. As the effects of starvation on the human body are well documented, and have been understood well into prehistory, I won't go into detail on them, only reiterate that food is important.
Power ( Articles ) Setting Building - Gaming - Genre
insert witty quote here
Propulsion and Station Keeping ( Articles ) Setting Building - Gaming - In General
Shielding ( Articles ) Setting Building - Gaming - Genre
Shielding in space covers two primary concerns, physical threats and radiation. The ever present threat that a micrometeorite, a piece of space junk, or possibly ejecta from asteroid mining might punch a hole through your hull exposing you to the hateful embrace of hard vacuum is one that the holovids play up to no end, but the threat of radiation, whether it's interstellar, stellar, or merely coming up from a sufficiently large planet, is nothing to be ignored. This radiation threatens not only the health of the crew, but can cause failures in electronics as well.
Waste Heat ( Articles ) Setting Building - Gaming - Genre
The common perception that the vacuum of space is accurate in most instances, however this common knowledge begins to fall apart when you get closer to one of those raging nuclear furnaces commonly known as stars. At distances less than 45 light-minutes (about 800 million km), the recieved energy from a yellow-white dwarf is enough to heat the inside of a habitat past the boiling point of water, while in the shade it would be experiencing tempatures low enough to cause frostbite in minutes. Because of this, anything humans inhabit in space is going to be heavily insulated, to the point where the primary concern will actually be venting the waste heat out into space.