Lifeforms
Third Kingdom
Space
4
1 Votes

8xp


Hits: 678
Comments: 1
Ideas: 0
Rating: 4
Condition: Normal
ID: 8483

Submitted:

Updated:
July 1, 2016, 6:29 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


Exosomes

By:

Strange things can be found in deep space, well away from the gravity and nuclear fury of a living star

In ancient times, mariners would tell tales of giant tentacles writhing up from the deep, pulling men off the decks of ships to grim deaths in the belly of unseen horrors. We laughed at such things, wise as we were. We looked at the old maps, with their 'here be monsters' warnings, and fanciful drawings of serpents and terrible whales. It seems that no matter how advanced we become, how impressive our ships are, there are still going to be monsters in the deep. We traded deep waters for deep space, and despite centuries of being told how barren and empty space was, we found monsters.

Appearance:

Exosomes are most commonly encountered in a colonial form, usually a long flexible tube. This is often described as looking like a tentacle, if the open ends and hollow center are not noticed. Superficially similar to pyrosomes and zooids in terrestrial oceans, exosomes are found in deep space, well beyond the orbit of Jupiter. The creatures are easy to miss, they are not bioluminescent, and their soft gelatinous bodies do not appear well on sensors and scanners. More often, they appear as blurry areas, or are overlooked as background noise on scans.

It was a tentacle, a big ass tentacle, space squids man, space squids! It was stealthy, couldn't pick it up on the DRADIS. I could see it, looking out through the periscope, through the optical filters. It was there, estimated size was well over ten kilometers long, big enough that it could wrap around our little frigate a half dozen times, could have cracked the hull, spaced all of us, and then eaten us at it's leisure.

Strange Biomes

The exosome is a manifestation of simple space life, lumped together by terrestrial science as space planktonoids. The exosome is a colonial structure, composed of hundreds, thousands, or even tens of thousands of individual 'planktonoids'. The creatures have elected to form a colonial body, allowing them to more efficiently feed on other planktonoids, resist predation, and to be more mobile than individually possible.

The Grimm-Olduvai index classifies exosomes as cosmozoa salps, and as least dangerous level creatures. Unlike aphasic planktonoids, exosomes are fully existent in three dimensions. They do not have any ability to harm humans, but their biomass can cause damage to ships that hit them, as well as fouling sensors, antenna, and other delicate structures. This isn't a factor of the toughness of the exosome, but more a factor of the high velocity of ships moving in deep system maneuvers. Exosomes are mindless, and if exposed to a hostile stimulus, such as engine exhaust, energy weapons, or high energy scanners, they can form a sort of pulse jet, allowing them to move slowly away from the stimulus. Despite the fantastic claims of spacers, exosomes are harmless to humanity.

The Real Deal

The Exosome is based off of the real world pyrosome, a colonial plankton found in the ocean, where they form semi-mobile tubes up to several meters long and as big around as a scuba diver.

Pyrosome linkage





Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Suggested Submissions


Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 1 )
Commenters gain extra XP from Author votes.

Voted Aramax
January 26, 2017, 10:02
0xp
4/5 Nice bit of space fluff, would rather see them just a TAD more harmful(?) Should this be linked to the Star Whales?

Regions

Freetext



Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0329