In Work - Public
1 | The Second Head - The victim grows an argumentative, annoying second head on her shoulder. manfred |
2 | The Curse of Yoxer the Mighty Manfred |
3 | The Curse of Unlimited Familiarity Manfred |
4 | The curse of Nastarnforgottengods |
5 | The light tower curse forgottengods |
6 | The Curse Of Exploding WeaponStrolen |
7 | The Curse of Shattered Words Ria Hawk |
8 | The Curse of Flipping Gender Ria Hawk |
9 | The Curse of Unfortunate Accoutrements Ria Hawk |
10 | The Curse of Amorous Reptilians Ria Hawk |
11 | The Curse of Avian Assaults Captain Penguin |
12 | The Curse of Supermanosis manfred |
13 | The curse of Miswearing Armor strolen |
14 | The enshodification of Gear strolen |
15 | The curse of reluctant arms strolen |
16 | The Curse of the Clumsy Guest strolen |
17 | The Curse of Animal Unhandling strolen |
18 | The Curse of Enflatulation strolen |
19 | The Curse of Involuntary Donation strolen |
20 | The Curse of Perpetual Dirtiness strolen |
21 | Valadaars Curse - perpetual misplacement strolen |
22 | the curse of Arkon, the God of small things. cheka |
23 | The Everchanging Coiffure strolen |
24 | The Curse of Dancing Shadows and sourceless noises strolen |
25 | The Curse of Canine Fascination scrasamax |
26 | The Curse of the Failed Fisherman scrasamax |
27 | The Curse of Corrosive Sweat scrasamax |
28 | The Curse of the Fell Foodstuff scrasamax |
29 | The Curse of the Foul Temper scrasamax |
30 | Feast of Ashes scrasamax |
31 | Curse of Night scrasamax |
32 | Curse of Salt scrasamax |
33 | The Curse of the Raven scrasamax |
34 | Curse of the Pea scrasamax |
35 | Curse of Orpheus scrasamax |
36 | Curse of the Fool scrasamax |
37 | Curse of the Death-Seeker manfred |
38 | Curse of Tarnished Love echomirage |
39 | Curse of the Blabbermouth Cheka man |
40 | The Mirror Curse manfred |
41 | Liar's Curse Artemis495 |
42 | Curse of CursesArtemis495 |
43 | Â The Theme Music Kinslayer |
44 | Â The Eternal Hum Kinslayer |
45 | Â The Loose Thread Kinslayer |
46 | Gremlin's Curse Moonhunter |
47 | Curse of the lack of peace manfred |
48 | The Curse of Prophetic Dreams manfred |
49 | The Curse of betraying eyes manfred |
50 | Curse of Natures Call Silveressa |
51 | Curse of Uncontrolled Strength Silveressa |
52 | Curse of Endless Breath Silveressa |
53 | Curse of Reversed Aging Silveressa |
54 | Hemophobia valadaar |
55 | Blackmouth valadaar |
56 | Rubberfingers valadaar |
57 | Drifteye valadaar |
58 | Longtooth valadaar |
59 | Displacement valadaar |
60 | Tasty valadaar |
61 | Stilt Legs valadaar |
62 | Fisheye valadaar |
63 | Dog Nose valadaar |
64 | Truthtongue valadaar |
65 | Deadweight valadaar |
66 | Vipertongue valadaar |
67 | Accidental Arsonist valadaar |
68 | Rotfingers valadaar |
69 | The Longing of Long Falls valadaar |
70 | Insincerely valadaar |
71 | Limbshifter valadaar |
72 | Chaosbringer valadaar |
73 | Hydropathy valadaar |
74 | Sharpears valadaar |
75 | Keyed Narcolepsy valadaar |
76 | Dis-Count valadaar |
77 | Snuffer valadaar |
78 | Inverteyes valadaar |
79 | Hair! valadaar |
80 | Magius Haywire valadaar |
81 | Deadears valadaar |
82 | Rapunzel's Curse - Hair grows 10x faster than normal, and is nearly impossible to cut |
83 | May You Live In interesting Times - On any table with mundane and exotic results, with at least some potential for negative results, mundane results will become less likely, and odd ones more likely. |
84 | Chains of Wealth - the more valuable an item is, the heavier it becomes to the victim. A diamond ring, for example, may become immovable to the victim. Â Low value items have their effective weight unchanged. Spell books and magic items are likely to be a big problem. |
85Â | The Curse of Temperance - The victim is unable to feel pleasure from alcohol or other drugs, but all other effects remain. |
86 | The Fae Curse - The victim finds the touch of cold iron to be caustic. |
87 | Mirrors are irresistible to the victim. A power of will is needed to draw away from one's image. Even pools of water can have this effect. |
88Â | Any object accidentally dropped will end up in the most unfortunate (to the victim) location possible. |
89 | Any new item owned or carried by the victim has a much greater chance of damage. This chance drops off as the item gets older, or gets damaged. Â The moment the victim takes possession is the moment of highest probability. |
90 | Teamkiller - Victim gains +20% probability to hit allies/friends when this is a possibility -such as confused melee, and only for baneful attacks. |
91 | Easily Smitten - Victim receives a 20% penalty towards resisting any form of seduction. |
92 | The Curse of Psychic Stink - Victim is 'smelly' to those sensitive to psychic energies. Creatures that use such senses to find prey will find the smell - enticing. |
93Â | The Liar's Quill - Victim is unable to write truth on paper, and efforts to lie on paper will not reverse. |
94 | Misdirection Sense - Victim will unerringly head towards the most hazardous area nearby should they make any effort to rely on their own sense of direction. |
95 | Deadraiser - Anyone killed by the victim has a much greater chance then normal to rise up as undead, and much faster than normally the case.  They with have powerful emnity to their killer and impossible for the victim to control. Others capable of such things will find it possible, but unusually difficult. |
96 | Â |
97 | Â |
98 | Â |
99 | Â |
100 | Â |
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