“ Go Beyonde
Wiz 1
For one full round, a gate to another dimension is opened. That Dimension is called Beyonde. It is a place of eldritch horrors but if you are careful, movement there for every 10 feet there you cover 1 mile here. It is very dangerous and creatures will attack). near instantaneously upon your arrival. in practice, you can roughly cover about 300 miles(after this point you will be subjected to overwhelming attack.Brave(Foolish?) peeps attempt to send armies through, that is very iffy. you can only get to approx. D^ miles of where you want to come out(requiring another casting of the spell.
Basically you have teleportation available to L 1 Wizard's , this would shake kingdoms to the core, if an enemy army could appear at any moment,D6 miles from a target. Warfare becomes very fluid and much smaller forces are scattered about the countryside.”
“ There are crimes for which a man is not killed, but chased into the wilds, away from his home and country, to not return or be killed on the spot. In one culture is the condemned mutilated, and even his vocal cords are damaged so that the voice is unrecognizable to his friends and family. This is the punishment for people too obsessed with their own prestige.”
“ In nature, for instance, a rhino has flies and ticks etc, that live on the hide and live off the blood. Rhino will visit and lie in ponds where turtles will clean the underwater portion of the ticks and a species of bird will clean the the top of ticks and other parasites. What if where the characters camp there were a species of animals that lived off wounds of the creatures. PCs camp. Anybody with wounds on there body are soon covered with small rodent - insect - shadows - whatever. Would immediately see it as a threat I would imagine. But perhaps one of the wounded didn't wake up when it happened, and when they did finally wake they were completely healed. Perhaps somebody was warned of something attacking them but they were able to notice that the wound was actually getting smaller instead of larger. Or maybe they successfully beat the creatures off them and don't notice an improvement, marking this place never to rest at ever again....later learn that villagers send their wounded there but they keep it a guarded secret because they don't want all the attention or traffic and what comes with such a special gift. Could turn into something more too if characters decide to start blabbing about it.”