All Ideas

by Aramax

The Dragons' Lair Project by Goto Author View Single
Here at Dragonsfoot http://www.dragonsfoot.org/forums/viewtopic.php?f=42&t=65381 The post discuses the use of the classic arcade game " Dragon's Lair" as a playable dungeon but it approaches it like a normal D&D game. You cannot represent DL with " Ok Bob, it's your turn what are you doing?" So I've got a germ of an idea.

The castle itself is a dream construct of the way-too-powerful-to fight Dragon. From a distance the castle is changing, growing towers, walls falling , getting bigger and smaller in rapid succession. The castle "eats" interesting things that the players will need to extract. It is also Multidimensional and planer and moves around.

The way I am planning on running it is that individual rounds are broken into 3 parts and only one player gets an action to interact with the "trap". a second player will be able to aid the "phasing" player in what ever action he takes. casting spells will be broken up over the 3 partial rounds(depending on L of spell).The phasing player will in essence be the party leader for the 3 partial rounds. The phasing player "job " will be rotated in some fashion(havent got this worked out yet). This is all run w/ the idea that you are trying to recreate the frantic pace of DL The growing and shrinking nature of the castle forces constant movement on the players A brief description of the situation will be provided with the idea of "looking around" will be an action that takes up a whole "partial" round. A few normal combats to be sprinkled in.

Since a lot of work will go into an encounter that should only take IRL 2 maybe 3 min., the rooms and traps are reusable (justified by the "dream logic")

This will obviously not work for a large group of players. Prob want to keep it to 3 or 4.
This will require MASSIVE prep time for what will prob amount to a 1 hour crawl at best (depending on how many standard fights you work in) That's why REUSABILITY is key. To make the prep worth it , you can rerun it w/ the "dream logic"

Not sure if I'm going to pull the trigger on this. But I really like the idea.Not promising a part two if I don't.
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Encounter - City/ Ruin
April 9, 2020
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Game master tip #1 by Goto Author View Single
Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.

Your mileage may vary
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Ideas - Articles
January 29, 2015
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Giant Swamp Sloth a Tale of Mysantia by Goto Author View Single
The size of a hippo, fast as a Pegasus, ferocious as a wolverine ,but man do the prime ribs off of it taste FANTASTIC
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Encounter - Swamp
October 24, 2014
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Monkey Casket a Tale of Mysantia by Goto Author View Single
tuck a small mammel into this 2' box,carry it under your left arm and the little creature takes some damage for ya and some spells cast on you are misdirected to it. If you do't mind the muffled screams!
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Ideas - Items
October 12, 2014
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Soup Dragon A Tale of Mysantia by Goto Author View Single
This hedonistic dragon,sets up camp in a cities alley exchanging his hot tasty breath weapon for strong drink.
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Ideas - NPCs
October 12, 2014
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Jotan's Beetle by Goto Author View Single
Named for the Godking, this beetle is about 2 inches long w/the st of 2 men,step on it and get flipped in the air.
Useful component in strength potions.
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Encounter - Swamp
November 18, 2012
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The Walls of Mysantia by Goto Author View Single
The thieves guild of Mysantia has paid the stone masons guild to put a particular pattern into the stone of new multi story construction.
A small bonus to the climb skill is the result..
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Encounter - City/ Ruin
November 18, 2012
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This dark red leopard travels in packs of 3-5 and is amazing at tactics, They set cunning ambushes and can lure adventures to other dangers to soften them up.
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Encounter - Swamp
November 18, 2012
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Baby slayer by Goto Author View Single
This evil long sword has minor bonuses vs the unarmed and unarmored,Moderate bonus vrs the sitting and prone
major bonus vs helpless, handicapped and children.
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Ideas - Items
November 18, 2012
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Armor-Piercer by Goto Author View Single
This magic greatsword has a minimal effect verses the unarmored but becomes more powerful vrs chain, then plate.Monsters
are mostly considered hide but some like dragons would be plate
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Ideas - Items
November 18, 2012
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Whammo the Powerful by Goto Author View Single
What happens when a barbarian takes the most powerful magic drug known.He creates his versioin of a mage. All stats are minimum
except for INT ,which is maximum.All he can do is throw fireballs,lots and lots of fireballs.He's also a great drinking buddy, but is he REAL?
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Ideas - NPCs
November 18, 2012
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Van Hoot's Reclining Nude III by Goto Author View Single
This painting was thought to be a myth, in reality it is worth a kingdom.How do you sell something worth Millions of coins?Plus who will try to take it?
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Ideas - Items
November 18, 2012
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