Teenagers who run away from home to live in the wilderness may become feral. As they become more and more feral, they gain some supernatural powers (a la Peter Pan - ability to fly, things they imagine come true - possibly quite powerful), but at the expense of their humanity and ability to speak, comprehend complex subjects, etc. Maybe they have a leader: the most feral of them all.
A regression into a fantasy childlike state.
Ideas - NPCs
October 12, 2004
“ A floating city hovers over the capital, seemingly appearing out of nowhere. Its spires are blinking in the morning sun, revealing alien architecture. What will happen next? Rumours spread like wildfire that this is the ancient city that once stood at this very spot. Mystics proclaim that it will take root here once again, crushing the capital under it. Somebody needs to get up there and investigate.”
“ Since the local baron's wife died, to keep himself happy it is Christmas ( or the equivalent festival in your game world) every day in his castle.”
“ The creation of intelligent magical weapons is not an exact science and there are occasional failures, as such think of causing a little more stress to your players by 'rewarding' them with an insane magical weapon eg: Agrophobic, refuses to come out of the scabbard without a strength check to draw it. Haemaphobic: afraid of blood, fight at a penalty against any blooded creatures but really good against undead, elementals etc Schizophrenic, not just one mind in your sword, lets have half a dozen minds in there, all different and bound to cause confusion the possibilities are endless”