All Ideas

by Scrasamax

In an area albinos are considered to be evil mystics and locals ward themselves against them by turning their backs to them to avoid being mesmerized. Suddenly the angeliclly pale loner with white hair and violet hued-eyes is suddenly an outcast, and his companions are treated as if they have been mystically bonded into his service, and could be treated with attempts to intervene or given the same stony treatment. Expect poor quarters, no hospitality and to pay twice as much for everything.
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Ideas - Locations
May 12, 2006
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The Writing's on the Floor by Goto Author View Single
The PCs encounter a strange set of artistic drawings done on the ground as they pass through a city. It has been done in chalks and no one saw who did it. Wizards might recognize the writing within the colored square as an obscure and dead language with a message stating that a prominent wizard and a retired bard have discovered how to populate Arcadia with the spirits of the dead!



Is it a local hoax, or are the PCs crossing the path of a very deranged and possibly dangerous mage?
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Ideas - Plots
May 12, 2006
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In a savage area, the bodies of the dead are cremated, and their ashes are placed in a hollowed out pod like a gourd or a coconout and tossed into a river to bring good luck to the tribe.
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Ideas - Society/ Organization
May 12, 2006
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Aklak by Goto Author View Single
A tribe of barbarians appear wearing necklaces of bear claws and great cloaks of brown fur. They are physically much larger than normal humans, much stronger, and shrug of the most vicious of wounds. They call themselves the Aklak after their totem spirit.

- From the Inuit word for Grizzly Bear
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Ideas - NPCs
May 12, 2006
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Carcass Whale by Goto Author View Single
Enraged by the violation of the Peace Pool and the Whalebone Forest, a dead leviathan has risen from the bottom of the ocean and now hounds ships around the port where the stolen jewels went to land. It capsizes ships and devours sailors whole, spears protuding from its dead and crab-eaten hide.
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Ideas - Plots
May 11, 2006
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Warwolf by Goto Author View Single
A massive trebuchet constructed by the reigning tyrant, it can hurl the heaviest loads of any trebuchet to date and is the most destructive, non-magical weapon currently in existance. The Thought of Warwolf setting up on their lawn has quelled many a rebellion.
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Ideas - Items
May 11, 2006
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Morbidium by Goto Author View Single
An alloy of iron and iridescent meteoric metal, also known as shadesteel. Weapons forged of this metal cause gangreneous infections almost instantly and sometimes the victims becomes a shambling zombie after death. The material is very vulnerable to fresh water which will cause it to corrode and eventually melt in a period of hours to days.
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Ideas - Items
May 11, 2006
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Bush's Axiom by Goto Author View Single
Game Cliche 3.



Every country in the world will have exactly one town in it, except for the main country, which will have three.
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Ideas - Locations
May 1, 2006
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Zelda's Law by Goto Author View Single
Game Cliche 2.



Upon learning about 'the five ancient jewels' or 'the nine legendary icons' or whatever, you can be quite confident that Saving the World will require you to go out and find every last one of them.
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Ideas - Plots
May 1, 2006
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Nostradamus Factor by Goto Author View Single
Game Cliche 1.



All legends are 100% accurate. All rumors are entirely factual. All prophecies will come true, and not just someday but almost immediately.
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Ideas - Plots
May 1, 2006
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Sneezing Sickness - A strange plant infection that causes its victim to spread the plants seeds by sneezing them about. Larger lumps of phlegm or saliva sprout is spat out in a sunny place, producing more of the plants. As the Magical version of seasonaly allergies the affliction is limited in term and non-life threatening.
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Ideas - Lifeforms
June 6, 2005
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A Cloak of Shadows that causes mushrooms to grow in its own shadow. A crouching theif might find himself in a ring of poisonous toadstools, an interesting thing for a sentry to find after the thief has left hiding place.
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Ideas - Items
June 6, 2005
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A race of halflings has lived so long underground that their skin has taken on the color and texture of cauliflower, they are called the Cauliflower or the Mushroom People for their skin and aversion to light.
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Ideas - Lifeforms
May 5, 2005
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The blood of a dragon is vital in the creation of potions of longevity. The liver could used to cure any disease or ailment, while the heart could restore a PC to full and complete health, despite their age, or injury.
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Ideas - Items
April 30, 2005
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Alchemical Gold - popular in the weapons of the nobility, this allows for gold to be used in their swords and lances without the fear of the metal bending, deforming or otherwise breaking in combat.
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Ideas - Items
April 21, 2005
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Woodrats - In a fantasy realm of cooshee (elven dogs/cats) it is to be expected that there is some sort of elven vermin. These mercurial rats are lightning quick, and are capable of hiding in plain sight. Other than this, they have no special ability.
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Ideas - Lifeforms
April 14, 2005
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Orcela - Also called an Orc-Cat, these robust and semi-feral felines are twice the size of normal house cats and are often seem in the retinue of orcish settlements. The animals are fast and mean enough to survive among the adolescent orcs while keeping the scavengers and rodents at bay.
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Ideas - Lifeforms
April 14, 2005
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Orchound - A large canine with tusk like bottom teeth. Orcs bred these dogs to help them in battle by grappling with foes, and dragging them to the ground. Despite their fearsome appearance and loud bark, they are trained not to kill, this is the venue of the warrior, not his hound.
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Ideas - Lifeforms
April 14, 2005
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Goblins originated the idea of meat on a stick. In larger towns, goblin vendors can be seen hawking their wares, a variety of animals skewered and deep fried. Almost always tasty so long as you dont ask too many questions.
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Ideas - NPCs
April 6, 2005
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The heroes stop in a small town ready to restock their traveling supplies and feed for their animals. All of the villagers are starving, and there is no food to be had. If the PCs are quick witted, their noble steeds might be slaughtered for food.
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Ideas - Locations
April 6, 2005
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