Guild Freetext

Scrasamax
October 8, 2016
Hits: 755
Comments: 6
Ideas: 0
Votes: 4 / 3.875000
Dress Code of the Guild of Adventurers Upon Return    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

Chartered in Royal Year 618, the Guild of Adventurers Upon Return, was intended as a guideline to deal with and control the increasing number of men and women who were taking up arms and pursuing a career in heroism and adventurism. The guild would police it's own, and function as an odd jobs mercenary corporation, subservient to the crown, and supportive of the clerics.

Scrasamax
May 1, 2012
Hits: 1304
Comments: 4
Ideas: 0
Votes: 3 / 4.166667
Lord Guildmarshal Sir Martin Stanleigh Goodman    NPCs  (Minor)   (Mercantile)

'You can't just run around killing goblins and looting temples, this isn't the old days my boy. To make it today you've got to be part of the guild, and you need a team, and a look, and most importantly you need a manager. Like me.'

Goodman

Scrasamax
April 26, 2012
Hits: 1827
Comments: 6
Ideas: 0
Votes: 3 / 4.000000
Guild of Adventurers Upon Return    Society/ Organizations  (Combative)   (Regional)

Also known as the Adventurer's Guild, the GAUR, the Hall of Heroes and a variety of other names.

Murometz
October 20, 2007
Hits: 3478
Comments: 6
Ideas: 0
Votes: 4 / 3.750000
Noses of Nyastich    Society/ Organizations  (Mercantile)   (Regional)

Scents of ages past and scents of the zeitgeist. A guild of perfumers.

manfred
December 24, 2005
Hits: 8949
Comments: 6
Ideas: 4
Votes: 2 / 4.000000
Adventurer Guilds    Systems  (Societal/ Cultural)   (General)

An adventurer guild is a way to provide plot hooks, motivation and social context for such a weird and diverse group of people known as “adventurers”. It can can offer interesting options, in-game and out-of-game.

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       By: Scrasamax

Dwarven Mountain Pony - a small, and hardy animal well suited to living in the mountains and highlands. Able to subsist on grass and brush, with hard hooves, and nimble feet. The dwarves use them as pack animals, and to pull ore carts, and to drive bellows for their furnaces. Never ridden as dwarves like to keep both feet firmly on the ground. As stubborn and tough as the dwarves themselves. Also only about 12 hands tall (1 hand=4 inches)

Ideas  ( Lifeforms ) | August 14, 2004 | View | UpVote 2xp


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