Guild

Scrasamax
Dress Code of the Guild of Adventurers Upon Return By: Scrasamax

Chartered in Royal Year 618, the Guild of Adventurers Upon Return, was intended as a guideline to deal with and control the increasing number of men and women who were taking up arms and pursuing a career in heroism and adventurism. The guild would police it's own, and function as an odd jobs mercenary corporation, subservient to the crown, and supportive of the clerics.

Organizations: Ethnic/Cultural, Country/ State
by Scrasamax
23xp
6 replies
1070 views
Scrasamax
Lord Guildmarshal Sir Martin Stanleigh Goodman By: Scrasamax

'You can't just run around killing goblins and looting temples, this isn't the old days my boy. To make it today you've got to be part of the guild, and you need a team, and a look, and most importantly you need a manager. Like me.'

Goodman

NPCs: Minor, Mercantile
by Scrasamax
14xp
4 replies
1493 views
Scrasamax
Guild of Adventurers Upon Return By: Scrasamax

Also known as the Adventurer's Guild, the GAUR, the Hall of Heroes and a variety of other names.

Organizations: Combative, Regional
by Scrasamax
14xp
6 replies
2144 views
Murometz
Noses of Nyastich By: Murometz

Scents of ages past and scents of the zeitgeist. A guild of perfumers.

Organizations: Mercantile, Regional
by Murometz
13xp
6 replies
3812 views
manfred
Adventurer Guilds By: manfred

An adventurer guild is a way to provide plot hooks, motivation and social context for such a weird and diverse group of people known as 'adventurers'. It can can offer interesting options, in-game and out-of-game.

Systems: Societal/ Cultural, General
by manfred
12xp
10 replies
9469 views