Guild Freetext

Scrasamax
October 8, 2016
Hits: 711
Comments: 6
Ideas: 0
Votes: 4 / 3.875000
Dress Code of the Guild of Adventurers Upon Return    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

Chartered in Royal Year 618, the Guild of Adventurers Upon Return, was intended as a guideline to deal with and control the increasing number of men and women who were taking up arms and pursuing a career in heroism and adventurism. The guild would police it's own, and function as an odd jobs mercenary corporation, subservient to the crown, and supportive of the clerics.

Scrasamax
May 1, 2012
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Comments: 4
Ideas: 0
Votes: 3 / 4.166667
Lord Guildmarshal Sir Martin Stanleigh Goodman    NPCs  (Minor)   (Mercantile)

'You can't just run around killing goblins and looting temples, this isn't the old days my boy. To make it today you've got to be part of the guild, and you need a team, and a look, and most importantly you need a manager. Like me.'

Goodman

Scrasamax
April 26, 2012
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Comments: 6
Ideas: 0
Votes: 3 / 4.000000
Guild of Adventurers Upon Return    Society/ Organizations  (Combative)   (Regional)

Also known as the Adventurer's Guild, the GAUR, the Hall of Heroes and a variety of other names.

Murometz
October 20, 2007
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Comments: 6
Ideas: 0
Votes: 4 / 3.750000
Noses of Nyastich    Society/ Organizations  (Mercantile)   (Regional)

Scents of ages past and scents of the zeitgeist. A guild of perfumers.

manfred
December 24, 2005
Hits: 8881
Comments: 6
Ideas: 4
Votes: 2 / 4.000000
Adventurer Guilds    Systems  (Societal/ Cultural)   (General)

An adventurer guild is a way to provide plot hooks, motivation and social context for such a weird and diverse group of people known as “adventurers”. It can can offer interesting options, in-game and out-of-game.

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Random Idea Seed View All Idea Seeds

       By: Incarnadine

Stormbound, the ship rolls hard over to once side. All that is not strapped down is tossed violently overboard in a splash of freezing water.

There, on the horizon- a tower. Squat, it stands alone on a tiny island. However, it's the only land in sight, and any more of this ferocious storm will crush the boat to splinters.

Taking shelter within the ornate entryway of the squat tor, the party notes with interest that no signs of life break the silence of the stone tower. As they take another step forward, they realise why.

Traps.

This is the fabled tower of Brenji, a rich merchant who wished none to share his enormous wealth. He constructed this tower to store his gold- trapped and ready for any potential thieves. But the ingenious pitfalls and scything walls are not the only dangers within the silent walls of the building. A guardian, left behind by Brenji, still stalks these very halls.

A rattling hiss echoes somewhere from below...

Encounter  ( Water ) | May 20, 2005 | View | UpVote 3xp


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