Ancient Culture Freetext

Siren no Orakio
September 11, 2013
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Comments: 6
Ideas: 0
Votes: 5 / 4.200000
Eshnes Pehe - The Blood Drinker    Items  (Melee Weapons)   (Magical)

A polished flake of porous stone, stained a deep, rusted brown, this once-hallowed knife contains traces of the eldest of magics.

MoonHunter
March 8, 2008
Hits: 4133
Comments: 12
Ideas: 0
Votes: 6 / 4.000000
The Pegorans    Society/ Organizations  (Ethnic/Cultural)   (Regional)

The Pegorans are an ancient culture of people that have left their unique marks upon the world.

MoonHunter
October 27, 2005
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Comments: 7
Ideas: 0
Votes: 4 / 4.250000
Aviontix Tombs    Dungeons  (Desert)   (Style)

In the land of Aviontix there are ruins. A lot of ruins. There are many sand buried cities, king’s tombs (They were a very religious people, focused upon their leaving to the afterlife), and huge statuary. However, Aviontix was a kingdom so long ago, that everything has been looted. (Figure there has been a whole historical epoch or two since then) There might be a hidden tomb or something somewhere in the lands, but it is unlikely. This does not stop people from selling maps to them all the time.

MoonHunter
October 27, 2005
Hits: 4850
Comments: 4
Ideas: 0
Votes: 3 / 3.833333
Aviontix Gods    Systems  (Divine/ Spirit)   (Historical)

They were a very religious people, focused upon their leaving to the afterlife. They associated magical spirits/ gods with birds. It is difficult to determine if this was metaphorical or actual.

MoonHunter
October 27, 2005
Hits: 17402
Comments: 8
Ideas: 2
Votes: 4 / 4.625000
Aviontix    Locations  (Country/ State)   (Desert)

Aviontix is designed to be an "ancient kingdon" to be inserted into a game world as history. However, you can make it a current game world, if you want.

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Ancient Culture (5)


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Frozen in Time

       By: Spark

In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?

Ideas  ( Plots ) | January 12, 2008 | View | UpVote 4xp


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