“ A group that wished to be 'ever-living' instead was cursed with 'never-dying'. Thier flesh rotted and fell fromthier bones but still they lived on. Now as skeletons they continue thier quest to remove thier curse. As skeletons they differ in that they do not need controlled or summoned. They are fully fledged NPCs with drives or ideas of thier own. Stabbing and slashing weapons would not affect them.”
“ Alchemical Gold - popular in the weapons of the nobility, this allows for gold to be used in their swords and lances without the fear of the metal bending, deforming or otherwise breaking in combat.”
“ Darklings are a kind of Halflings living in the sewer of medium to large cities.
Even though they smell badly and are quite dirty, Darklings are friendly and clever.
They try to limit the knowledge about their existence to only a small number of trustworthy persons, including player characters.
Darklings trade in information. Money, weapons and magical items have no value for them. This is why they hide beneath the sewer grates, listening to all that is said in the city above.”